Mahesh P. Joshi is an entrepreneur, a consultant, and an academic. He is the President of Joshi International, Inc., a consulting firm that provides strategic and entrepreneurial advice to clients. As an entrepreneur, he launched his first business in 1994 and, since then, has been involved in more than ten startups. Recently he has launched a new venture with a vision to improve strategic thinking across corporations by creating a patented and interactive digital strategic thinking system through gamification (https://biggiebills.com/). Besides his entrepreneurial activities, currently, he is an Associate Professor of Global Strategy and Entrepreneurship, the School of Business, George Mason University. He was the founding Director of the Center for Innovation and Entrepreneurship at the School of Business, George Mason University. He received his Ph.D. in Strategic Management & International Business from Temple University in Philadelphia. Mahesh has a wide variety of research and teaching and training interests, including Entrepreneurship & Corporate Entrepreneurship; Strategic Management; Innovations and Technology Management, Strategies of Service firms, Global Strategies, Managing Change, Business Model Analysis, and Industry Analysis. Mahesh has successfully focused on Executive Education & Training. He has been actively providing a variety of training courses through Joshi International, Inc., and George Mason University. He has won multiple teaching awards for “Excellence in Teaching" for Executive MBA students. He has won several grants to test academic theories in practical settings. He is actively involved in outreach for the School of Business. He has been awarded the "School of Business Service Award" several times, capturing his ability to connect with the local business community. He is actively engaged with The Indus Entrepreneurship (TiE) DC Chapter, where he has been a Board Member for several years.
Validation that Gameplay is Better for Learning and Application of Complex Ideas
In this session, I will discuss how to quantify learning? How do you demonstrate the efficacy of your game? How do you capture retention of knowledge?