An Coppens is the Chief Game Changer at Gamification Nation Ltd, which offers gamification design solutions to clients worldwide. The company won the “outstanding gamification design Agency” award at Gamification Europe in Brighton in 2017 and the Gamification Design Excellence award for non-digital gamification at GamiCon in Chicago in 2018.
Projects she has worked on included reviewing onboarding of sales staff and their recognition, assisting managers with getting ready for new hires, website gamification, gamification of an in-house learning curriculum, membership site gamification, etc. Increasing engagement is always our key focus.
Clients include Adidas, Chubb, Chubb, Thomson Reuters, Qinetiq, RB, Cenlive, Millicom, YouEQ, Nightingales, EIT digital, EIT Climate-KIC, 5app, Robeco, and a few more.
In her career An has worked in learning and development and change management roles for Modern Times Group, Xigma Management Consultants, Philips Electronics and Arthur Andersen Business Consulting. She was a guest expert on the TV show “How long will you live” for RTE in Ireland. For 10 years An ran a successful business coaching practice in Cork, Ireland with B/Right Business Coaching. She holds a BA (Hon) in International Marketing and languages from Dublin City University and an MBA from the Open University Business School in the UK. She holds a gamification master qualification from the Engagement Alliance and has completed a number of online gamification courses.
Co-Create a Collaborative Game
Using the game A Planet Called Hope as a starting point, the challenge, should you choose to accept it, will be to build either extension packs, level-ups, a digital version, or other items that will make this collaborative game bigger and better. You will discover the basics of a collaborative game, the deciding factors on choosing digital or physical games, and then you will get to co-create additions. Those that are workable will be included in our free to play and download game.