Do not miss out! Gamification Certification...

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Gamification in Learning Webinar

This webinar was hosted by the Research Triangle Area chapter of ATD and aired live on July 9, 2020.

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Join us for Gamification Certification!

Learn the 5-step Game the System™ model for gamification learning experiences in this hands-on workshop. 

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Level 1 Gamification Certification Agenda

August 13 and 14, 2020

Module 1: Define Learning Objectives... The Fundamentals of Fun!
  • Define your measurable business objectives
  • Determine how Gamification will help you to achieve your objectives
  • Communicate why you are gamifying this project or process 
  • Identify what you want your players to do
  • Classify the target behaviors that will help you reach your objectives
  • Calculate the metrics (KPIs) you will use to measure these behaviors
Module 2: It's Story Time - Create an Epic Adventure
  • Frame and wrap your quest in a spellbinding story
  • Access public domain stories to find characters that you can use to build your storyline
  • Experience The Story Coaster, Joseph Campbell's Monomyth, and Rory's Story Cubes 
  • Weave analogies and stories to make the training stickable, so that players remember facts and transfer skills to real world scenarios 
  • Create a narrative thread that pulls through the entire game 
  • Craft a compelling storyline using the four elements of a story: characters, plot, conflict, and resolution
Module 3: Design Variety into Your Activities
  • Create the right mix of ingredients in your learning activities to allow the participants to acquire knowledge and skill, rather than merely receive them 
  • Strategically place learning activities in the overall sequence of events 
  • Build relevant, challenging, and fun activities so participants want to interact with the facilitator and each other 
  • Set up a discussion or debrief for the participants after completing each learning activity 
  • Identify next steps that the participants need, should, or want to take after completing the activity 
  • Design activities to double-check that learning has occurred
Module 4: Add the Game Design and Mechanics
  • Identify the game elements you will use (points, badges, leaderboards, etc.) 
  • Implement game mechanics to motivate your players 
  • Mix the appropriate amount of competition, collaboration, group and individual quests, challenges, and achievements to earn points, badges, and other rewards 
  • Give different kinds of feedback that will encourage the players continued action 
  • Deploy your system (Ex: no-tech, low-tech, additional programming on existing website, mobile devises, etc.) 
  • Pull together the talent you need on your team to implement your project
Module 5: Tally up the Aesthetics So They Wanna Play!
  • Label the feelings and emotions you want your players to experience 
  • Construct a consistent, attractive - even charming and captivating - cohesiveness that ties the entire project together 
  • Create an overall design that appeals to different senses - touch, sight, and sound - using colors, designs, textures, and manipulatives 
  • Design props, badges, chance cards, and rewards that are not only fun for users to earn, but also fun to look at 
  • Tie everything back to the other four levels, especially the business objectives 
  • Answer the question: Is it fun?

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