The Gamification Report Blog

Espionage, Subterfuge, and Double Agents adult learning e-learning game design gamification instructional design Mar 11, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

The Navy SEALS have a saying, “If you ain’t cheating, you ain’t trying. (And if you get caught, shame on you.)” 

This week, we added ten new game mechanics to Sententia’s Game Mechanics...

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Using an "In-Game Economy" in Your Learning Programs behavioral science e-learning game design gamification motivation Feb 04, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In-game economies are a common game mechanic in gamified learning programs; however, it is important to understand that people interact differently with economies based on their Motivation Profile. Without such an...

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Lotteries as a Game Mechanic… Fun or Manipulation? (Part 2) adult learning e-learning game design gamification motivation Jan 07, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In a previous article, I wrote about the evolutionary psychological aspects of the game mechanic of lotteries. In this article, I want to share some of the cool uses of lotteries to change behaviors. While these examples are...

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Lotteries as a Game Mechanic… Fun or Manipulation? (Part 1) adult learning behavioral science e-learning game design gamification instructional design motivation Dec 30, 2018

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Recently I read some interesting research on the use of lotteries to change behaviors. While the results of these different programs are significant, people criticized the use of lotteries as manipulative, even when this game...

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Level-up Learning: Five Levels of Gamification Design adult learning business objectives corporate training e-learning game design gamification Nov 29, 2018

by Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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Gamification Simplified game design gamification motivation Jun 19, 2017

Gamification is the use of game elements and game-design techniques in non-game contexts. Let me break that down.

Game Elements:  Think of game elements as a toolkit for building a game. Game elements include game pieces, avatars, rules, scoring points, proceeding to the next level,...

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