By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically mapped out to enable the participants to enter a magic circle of play and creation.
Once inside the magic circle, outside things do not distract – we take over an historic inn, in a little Texas town, where the streets roll up by 8:00 p.m. The learner’s focus is solely on the event and the activities taking place within that world.
This full immersion requires a form of submission to rules, involves a willing suspension of "normal" and a conscious and voluntary acceptance of the conditions of the master mind environment. Surprisingly, this in return, gives the participants unrestricted access to possibilities for full participation.
And we have successfully shaped and iterated...
This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun.
Although the virtual format allows students to participate from anywhere, one big disadvantage of virtual learning – you lose that “water cooler” effect, where people bump into each other to share ideas, collaborate across industries, and talk about things unrelated to work. Although those minor interactions might seem trivial, they can have a tremendous positive effect on overall class engagement and greatly enhance the learning experience.
So at Sententia, we put in a concerted effort to create activities that help increase the bonding factors. One technique we use are About Me activities that we weave throughout our multi-hour learning experience. We believe it’s important that participants be allowed to give the group a representation of...
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