Claire Seldon is a Science and Technology teacher and a lecturer in Learning Design at the University of Technology Sydney. She currently works as a Learning Designer with the NSW Department of Education. She uses her ICT background to create digital teaching resources for students to use in the classroom with a focus on gamification and emerging VR/AR/MR experiences. Claire has extensive experience presenting professional learning on the use of gamification and innovative technology to create teaching resources including using VR/AR in design thinking and inquiry based projects.
Theory of Gamification: What, why and how?
* defining gamification * understanding the elements of game * applying gamification to simple worksheets - a practical activity