Eric believes that gamification is the way of the future in classrooms, to provide a low risk classroom economy with a higher degree of learning that should be separate from the high risk economy of summative grades. This secondary economy seems perfectly suited to address not only existing problems in education, but specifically problems that are the result of COVID-19, and virtual learning.
Eric has been a classroom educator for almost 25 years. While simultaneously indulging a wanderlust that focused on his passion for SCUBA diving, he has been fortunate enough to teach at some of the premier international schools of Asia. He also got to act as the paleontologist in residence during the final building and opening of Disney’s Animal Kingdom in 1998.
In 2003, he started my journey as an international educator, living and teaching across Micronesia, Taiwan, India, Korea, and Vietnam. The international schools provided him with a rich set of experiences and professional development, with training in marine mammal rescue, outdoor education, working with endangered species, underwater robotics, Critical Friends protocols, design thinking, standards based assessment, writing across the curriculum, multiple ESL workshops, and gamification.
In the fall of 2019, he made the conscious decision to pursue the idea, that is now Gamification Schoolhouse.
The Epic Use of Design Thinking in Gamification
Properly managed, the game space is a safe place for students and teachers to once again take risks without triggering concern for “how it will affect the grade”.
Walking through "The Habbit" gamified learning program, attendees will go on an adventure to discover how Design Thinking can be used to superstruct the training of instructors in applying gamification to design challenges.