Be Part of an Unprecedented Experience

 

GamiCon 2020

This series of Playshops are immersive, hands-on, and designed to accelerate your instructional design skills.  

 

Early Bird

Save $100 when you sign-up before September 1, 2020

$297

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Regular Price

Full access to GamiCon 2020 (5 Playshops plus a Social)

$397

Coming September 1

Individual Sessions

Don't want the whole experience? Pick which ones you'd like to join.

$150

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Gamification Design Sprint

Dr. Marigo Raftopoulos (Australia)

October 11, 2020

6 - 9 PM US Central Time

A high-energy, interactive design approach used for business problem solving and creating innovative product or service solutions. The Sprint uses an agile approach to developing a Minimum Viable Design, that incorporates systems thinking, game design, and creative problem solving. Most importantly, the process is a playful and interactive ‘learning by doing’ experience.

Key challenges facing organizations today revolve around three core questions: How might we be more creative and innovative? How do we engage and motivate our stakeholders? How can we improve (or reimagine) our core business processes?
The key take-aways from this session are:
  • Understanding the different types of gamification
  • Overview of the design sprint approach for agile gamification development
  • Learning about the elements that set up your project for success
Key activities include Creating Tiny Games, Learner Personas, Core Game Loops, and Pitching your Gamified Applications
 

Marigo will get you prototyping a gamified process, product or service in this 3-hour session and you will also receive her Mini Gamification Design Sprint Playbook to keep!

 
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Game-Based-Learning in Practice

Michiel Van Eunen and Karen Sikkema (Netherlands)

October 12, 2020

9 AM - Noon US Central Time

Use Zoom to engage people with designing game-based-learning, using the Game Based Learning Design Wheel. Using a model developed by Living Story and used for years to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your learning trajectory, education or training in 9 clear steps. The model is based on scientific research and models on learning, motivation, game design, experience, and gamification.

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Gamification Feedback, Rules, and Loops

Javier Velasquez (Columbia)

October 12, 2020

2 - 5 PM US Central Time

Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cycles that engage through the use of multiple feedback rules. These feedback systems can create loops that accrue power or knowledge and that can relate to meaningful rewards or game outcomes. Learning how to design this feedback loop improves the learning curve of your players in a meaningful way.

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Co-Create a Collaborative Game

An Coppens (UK)

October 13, 2020

9 AM - Noon US Central Time

Using the game A Planet Called Hope as a starting point, the challenge, should you choose to accept it, will be to build either extension packs, level-ups, a digital version or other items that will make this collaborative game bigger and better. You will discover the basics of a collaborative game, the decision factors on choosing digital or physical games, and then you will get to co-create additions. Those that are workable will be included in our free to play and download game.

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Map a Player Journey: On-Boarding to Scaffolding to Mastery to End-Game

Bernardo Letayf (Mexico)

October 13, 2020

2 - 5 PM US Central Time

This session will be split into four different scenarios targeting different industries so players can use that content to create their own journeys. Players will use an analog version of the BLUErabbit platform that will allow them to create content ready to post in a digital format. This session will also focus on defining the rewards and rewards system for the players and explain the importance of balancing properly an extrinsic rewards system.

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