Be Part of an Unprecedented Experience!

GamiCon21V

Change the Game, Not the Players

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We're going 24/2

Since being forced to go virtual, we wanted to think of ways to make GamiCon21V unlike any other virtual conference you've attended. We began with asking, "What limitations to conferences does virtual break?"

The answer? We all don't have to be limited to specific times and places. 

Why would we only run sessions during the day in the United States? 

So, beginning at midnight UTC (GMT) on February 22, 2021, GamiCon is going to run for 48 CONSECUTIVE hours! Now people from around the world can attend sessions when it is convenient for them, and watch replays of sessions that are in the middle of the night later. 

Since it's GamiCon, you know there will be tons of opportunities to interact with others. It doesn't matter if you're a late-night or early-morning person, for 48 consecutive hours you can be meeting and working with people from all over the world. 

Imagine the possibilities...

 

Full Access to GamiCon 2021

  • 48 hours of sessions and networking
  • Complete access to the replays
  • An experience you have not had before

 

$347

Save my Seat!

We are mapping out time zones and adding more speakers and hands-on design sessions each day. Check back often.

 

See the Schedule

Yu-Kai Chou 

The Octalysis Group 

David Chandross

Ryerson University

Dr. Larysa Nadolny

Compassnorth

Javier Velasquez

Free To Play Gamification

Ashley Parker 

Harvard Business Publishing

Christian Gossan

KPMG International

 

Eric Nelson

Gamification Schoolhouse

Mohsin Memon 

Gamitar Learning

Alex Galloway

Wells Fargo

Susan Peahl

Impro Theatre

Kerstin Oberprieler, PhD.

Pentaquest

James Bishop

Koru Consulting

Kevin Bell

Janison

Abhilash Purohit

Gentle Bamboo Solutions

Pete Jenkins

Gamification+ Limited

Jan Binder

Bidnerdonethat AB

Rob Alvarez

IE Business School

Loredana Zaharescu

Société Générale

An Coppens

Gamification Nation

Alyea Sandovar

The Playful Creative Summit 

Dennis Glenn

Dennis Glenn Consulting

Jim Egan

Brown University

Naomi Pariseault

Brown University

Dr. Ginger Malin

Badgecert

Kevin Miklasz

The Global Game Jam
Nickelodoen

Betty Dannewitz

ifyouaskbetty LLC

Chuck Sigmund

Microsoft

Jimbo Clark

innoGreat

Vaughan O'Leary

KPMG International

Rakshith Bhagavath

Gentle Bamboo Solutions

Mohamed Reda

The Catalyst Entity

Carlo Fabricatore PhD.

E.H.E. Europa Hochschule EurAka

Karen Sikkema

LivingStory

Ercan Altuğ Yılmaz

Gamfed Turkey Representer

Inooster Gamification Designer 

Dr. Philipp Busch

Philipp Busch Consulting

Yuan-Ting Chiu

Wells Fargo

 

Jeffrey Riley

Practical Learning Concepts

Prageeth Sandakalum

Virtusa

Robin Kreiglstein

Live Neuron Labs

Valary Oleinik

U.S. Distance Learning Association

Bernardo Letayf

BLUErabbit

Ehab Abu Dayeh

GamifiedMENA

Ahmed Hossam

Gampact

Ansub Khan

MyCred

Carol Lin

Koru Consulting

Matt Taillon

Wells Fargo

Dave Eng

University XP

Destery Hildenbrand

Motive.io

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