Lore is an instructional designer for corporate e-learning programs. She constantly looks for opportunities to develop innovative, interactive programs that maintain engagement through gamification and storytelling. She has developed digital learning programs for companies such as Allianz, Microsoft and Societe Generale, as well as for high school students. She is a certified Sententia Master Cratftsman
Three Ways to Gamify an E-Learning Course Beyond PBL
The session will present three ways to gamify an e-learning course beyond PBL: 1. Creating a meaningful challenge, 2. Setting clear goals, 3. Creating meaning. These topics are widely covered theoretically, yet rarely well implemented. The aim of this session is to provide some guidelines that can quickly improve the quality of the gamified module.