Matt Taillon

I have been a team member at Wells Fargo for almost 20 years. For the last 15 years, my career has been at the intersection of learning & technology. I have focused the majority of my time on consulting, design, development and implementation of innovative solutions for our learners and facilitators. I have developed solutions, processes and best practices for systems training and soft skills training, for new-hire curricula and performance support. I have worked to implement innovative solutions in the areas of mobile and social learning and am currently working on AR/VR and AI proof of concept efforts.

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Yuan-Ting Chiu

I am a Sr. eLearning designer with Instructional Design Strategy and Innovation team at Wells Fargo.

My passion is to keep learning and innovating in a way that benefits people. Find the new way to solve and provide the solution for the existing issue. With comprehensive experiences of Healthcare, Technology, and Financial background, I promote knowledge to transfer into an organizational change by creating learning-centered environments utilizing e-learning, instructional technology, instructional design models and adult learning theory.
I am a certified Association for Talent Development (ATD) master instructional designer, with a Master Degree of Interactive Telecommunication from New York University and a Master Degree of Medical Informatics from Taipei Medical University. I am also a certified leader from Cornell University of Leadership Essentials Program.

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The Oracle

“Stories are learnings for the ages”

Any educator can tell you a story is the most compelling form of learning and by stories we can let learners travel to worlds beyond possible imagination. 

Which begs the question: “Aren’t stories also a form of games that our learners can dwell in?” 

Learning game designers always fall into a pit when they are contemplating on creating a game: should we start with a story or mechanics? Should we build mechanics & fashion a story around it or should we narrate a story & then stuff the mechanics within? 

Why can’t we think of stories as an overarching mechanic that encompasses a plethora of mechanics & elements within, making our game run soundly. 

In game development, utilizing your story as a mechanic aids much in creating the experience of your game moving you in 3 dimensions as the story already teaches the rules, plays out the dynamics and pinpoints the learning objectives. 

In our playshop “The Oracle” we will collectively narrate a story and by that story our game & learning will take place. Engaging in the untold tale of the god Hermes in answering his pressing questions & his quest with the imminent “fates”. 

A game of choices, social collaboration & storytelling.  

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