Mohamed Reda

Mohamed Reda is a learning architect dedicated to the notion of designing learning experiences. He holds a BSC degree in Human Resources Management and minor in Economics from Sadat Academy for Management Sciences, a master’s degree in International Development from the American University in Cairo. An CIPD-HR associate, Certified Instructional Designer HRCI. Mohamed is currently looking into acquiring his CPTD & a degree in business psychology aiming to blend L&D, gamification and performance management in a tight cohesive mold.

Mohamed is the founder of The Catalyst, an instructional design consultancy focused on the sole purpose of creating impeccable learning experience.

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The Oracle

“Stories are learnings for the ages”

Any educator can tell you a story is the most compelling form of learning and by stories we can let learners travel to worlds beyond possible imagination. 

Which begs the question: “Aren’t stories also a form of games that our learners can dwell in?” 

Learning game designers always fall into a pit when they are contemplating on creating a game: should we start with a story or mechanics? Should we build mechanics & fashion a story around it or should we narrate a story & then stuff the mechanics within? 

Why can’t we think of stories as an overarching mechanic that encompasses a plethora of mechanics & elements within, making our game run soundly. 

In game development, utilizing your story as a mechanic aids much in creating the experience of your game moving you in 3 dimensions as the story already teaches the rules, plays out the dynamics and pinpoints the learning objectives. 

In our playshop “The Oracle” we will collectively narrate a story and by that story our game & learning will take place. Engaging in the untold tale of the god Hermes in answering his pressing questions & his quest with the imminent “fates”. 

A game of choices, social collaboration & storytelling.  

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