We are weeks away from the official book release for Deliberate Fun. We'd appreciate your help getting the word out.
The Problem: Usually, learning Experience Designers are given a class, a course, or content and they place game mechanics on it, then present it to their learners, hoping that they will find it interesting and engaging...
...And too often, they don't.
All that time and effort and little interest, little engagement. In fact, often learners turn up their noses or even out-right shun your efforts.
The problem is where hasn’t be a deliberate process for determine which game mechanics appeal to your learners…
Deliberate Fun not only lays out an approach to determining the Motivation Profile for a majority of your learners, it then also shows you which game mechanics will appeal to your learners. Better yet, it gives you all the background and supporting information for this process.
Written in a smart, sarcastic, self-effacing, and, at times, humorous style, this book balances between explanation of scientific profiles, gamification philosophy, and practical application, realizing that readers are differently motivated when it comes to Curiosity (one of the 16 Core Desires). While informative, perhaps even entertaining, the ultimate purpose of this book is to equip Learning and Development professionals with a scientifically valid, practical, applicable process for adding game mechanics to their learning programs.
Jonathan Peters, PhD is certified in the Reiss Motivation Profile. He worked with Dr. Reiss to apply his scientific findings to gamification, specifically the gamification of the learning experience.
Prior to becoming Chief Motivation Officer at Sententia Gamification, Jonathan dedicated a decade of study into the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and employees. Now, with Sententia Gamification, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.
Jonathan is also an adjunct professor at the University of Nevada, Las Vegas, though he calls Austin, Texas home.
Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015, 2016, and 2017; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.
Monica is the Founder and CEO of the Sententia Gamification Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.