Klaus Rubba

After 5 years working in game development, Klaus brought that game development experience into the narrative-focused, game-based digital learning platform Narrivate. He envisions a world where learning is reimagined and updated (or maybe down-dated?) from the presentation of facts and rote learning, back to storytelling and discovery.


David Chandross, PhD

David Chandross began his career as a neuroscientist working in the field of selective attention and cognitive science.

After receiving his Ph.D. in curriculum and a second masters degree in medical education, he went on to become an academic Dean and then held positions in senior administration across Canada in higher education.

His work in gamification began in the 1990s and matured at Ryerson University, after which he accepted a position at Simon Fraser University in the field of gamification under a 5-year, $3 million dollar simulation and advanced gaming environments federal grant.

Currently, Dr. Chandross is a faculty member in the Masters Program In Digital Media at Ryerson University.

Dr. Chandross is also the lead video game designer for a major television network in Canada.


How Adventure Games and Narrative Promote Learning Through Purpose and Motivation

We will provide an overview of how our team has been using digital storytelling and adventure games to improve learning. This talk will provide some examples of how major hospitals and teaching centers in Ontario embraced gamified narratives for long-term care training. In this talk, we will discuss how to start building a narrative for your own L&D program.

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