BernardoĀ LetayfĀ
Bernardo Letayf is the visionary creator of the award-winning BlueRabbit app, a gamification platform that has redefined how organizations approach learning, engagement, and performance. With a background in design, storytelling, and game mechanics, Bernardo has spent over a decade helping educators and corporate trainers transform their programs into immersive, impactful experiences.
As a global speaker and gamification expert, Bernardo is passionate about the power of narrative-driven design to connect people, foster creativity, and inspire action. BlueRabbit, his flagship platform, combines cutting-edge gamification strategies with intuitive tools to empower users to craft engaging journeys for learners and participants.
Bernardo's innovative approach to gamification has earned him recognition as a leader in the field, and his dynamic sessions and workshops continue to inspire professionals worldwide. Through BlueRabbit, he remains committed to making learning an adventure worth embarking on.
Chapter 1: Inventing the Future of Gamification and Game-Based Learning
Step into a steampunk-inspired journey where innovation meets imagination, and the boundaries of learning are redefined. GamiCon48V 2025 invites you to explore how gamification and game-based strategies are transforming industriesā€”from healthcare to corporate trainingā€”into immersive realms of discovery and growth.
This year's theme, Inventing the Future, captures the spirit of exploration as we navigate new dimensions of learning through playful design. Together, we'll uncover how to craft learning experiences that go beyond engagement, creating adventures that not only captivate but inspire.
As you venture into this 48-hour event, you'll witness firsthand how gamified learning triggers transformative moments, driven by the release of 'feel-good' chemicalsā€”dopamine, serotonin, endorphins, and oxytocin. It's not just about education; it's about designing quests that make learning an unforgettable adventure.
Prepare to lead, learn, and invent the future of gamification!