Helps organizations create pragmatic learning experiences that build real-world capability and sustain behavior change.
Discover the Final Chapter
Axiom Awakens
GamiCon48V | The Time Travel Trilogy Concludes
Before Elara unlocked the Da Vinci Principles.
Before Nevan Evanstone challenged the limits of invention.
There was Axiom.
Built in the hidden city of Solmara, Axiom was created to preserve knowledge when the world could not. Not just information, but memory, judgment, and meaning. When Solmara fell, Axiom disappeared with it, sealed away and forgotten as history moved on.
Until now.
GamiCon48V marks the final chapter of the Time Travel Trilogy. As Axiom awakens, participants will explore what happens when intelligence remembers, when systems learn from the past, and when humans must decide how knowledge should be used, shared, or protected.
This story is not something you watch unfold. It’s something you move through. Axiom’s narrative will guide exploration, challenges, and discovery throughout Sententia World, inviting you to examine the future of learning, AI, memory, and design through action, choice, and play.
The trilogy concludes here.
What you uncover, and how you use it, is up to you.
Who GamiCon48V Is For
GamiCon48V is for people who design, deliver, or lead learning and know that what worked before isn’t enough anymore.
- If you’re an instructional designer who wants your work to hold up beyond a single course.
- A learning experience designer shaping journeys, not just content.
- A facilitator who knows engagement doesn’t come from energy alone.
- Or a learning leader responsible for decisions that affect real people and real outcomes.
This experience is about doing the work, not just talking about it, and leaving with clearer thinking about what comes next.
📥 Download the Brief to see why this event is a must-attend for learning professionals like you.
đź’Ľ Need approval to attend? Download a customizable letter to your boss to help make the case!
Take Part in the LearningÂ
Learning at GamiCon48V is participatory by design. Alongside live sessions, you’ll engage in hands-on challenges, game experiences, and structured opportunities to build, test, and refine real learning designs, while learning from practitioners who are actively doing the work.
Gamified
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BLUERABBIT Engagement App
Go beyond points, badges, and leaderboards and experience gamification done right inside the BLUERABBIT engagement app, where the design choices you make actually matter.
Learning Design
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Experience What’s Next
GamiCon48V 2026 explores how game thinking, AI, and human creativity come together to shape the future of engagement and learning.
Access
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Updated Pricing Options
New pricing and payment plans are now available. Registration includes access to the live 48-hour event and all session recordings through December 31, 2026.
Live
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Outcome-Driven Learning Design
Every session is meticulously crafted to identify clear goals, define actionable steps, integrate meaningful practice activities, and deliver the essential information needed to drive real-world results.
Strategies
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For Diverse Roles
Whether you’re an instructional designer, training manager, CLO, or LXD professional, GamiCon48V will empower you with actionable insights that go beyond theory and spark measurable change.Â
Interactive
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Hands-on Design Labs
Expect sessions that prioritize behavior change, learner engagement, and organizational outcomes. Our speakers guide you in creating training programs that truly deliver on their promises.Â
Global 48-Hour Schedule
All sessions will be recorded.
GamiCon48V is a live, online event delivered across eight 6-hour blocks of learning, collaboration, and exploration, designed for a global audience.
Signature Sessions include hands-on design workshops, research spotlights, panel discussions, Ask Me Anything sessions, the Throwdown Showcase, and sponsor spotlights.
World Tour Segments feature studio interviews, Man on the Street conversations, design inspiration, real-world problem solving, and built-in breaks, without the dreaded networking.
Concurrent experiences are available throughout the event, including facilitated game play, self-paced game activities, open office hours, collaboration meetups, and dedicated spaces for job seekers and those hiring gamification and game-based learning designers.
Led by experienced practitioners from around the world, sessions combine high-quality pre-recorded content with live discussion, Q&A, and real-time engagement.
PLAN YOUR SCHEDULENo time zone math required. The schedule displays in your local time zone.
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Community Hosts & Sponsors
Shaping the GamiCon48V Experience
World-Class Speakers
Gamification and Game-Based Learning Starting Lineup
Joris Beerda, FRSA
Thailand
Darryn Van Den Berg
South Africa
Specializes in HR transformation, gamification, and behavioral economics. Helping organizations turn strategy into human action.Â
Cédric Pontet
Luxembourg
Dr. Amanda Friday
 Hong Kong
Throwdown Showcase Judges
Meet our Distinguished Panel of International Award-Winning Judges
Jean Marrapodi, PhD, CPTD
USA
Jean Marrapodi is a senior instructional design leader with 26+ years of experience spanning corporate L&D, higher education, and consulting, known for designing effective, technology-enabled learning experiences and leading programs in leadership, talent development, and organizational change.
Keith Lillico
USA
Keith Lillico is a global learning and development leader who designs inclusive, evidence-based learning ecosystems that blend instructional design, brain science, and digital innovation to drive measurable behavior change at scale.
Sharon Goza
USA
Sharon Goza is a gamification designer and project manager with more than three decades at NASA’s Johnson Space Center, where she led training gamification, mission visualization, and advanced graphics and software initiatives in high-stakes environments.
Naomi Pariseault
USA
Naomi Pariseault is a senior learning designer at Brown University. She collaborates with faculty to create online and blended learning experiences grounded in student-centered design and inquiry-based learning.
THROWDOWN SHOWCASE
FINALISTS
Thiago Barrionuevo
Cuboo
Brazil/Portugal
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Survivors – Digital Game
Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.
Paula Yaovamal Uebunkul
Senior HR Learning Designer
Thailand
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BLACK HOLE: Mission Through the Unknown
A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.
Balint KollerÂ
Grundfos
HungaryÂ
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Stakeholder Quest: Leveling Up Digital Learning at Grundfos
This gamified course prepares Business Project Owners and Subject Matter Experts to collaborate effectively with Learning Design Team members by working through realistic digital learning project scenarios that require choosing the right stakeholders to consult at each stage of the project.
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Fiona Gironella
MacEwan University
Canada
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Border Security Challenge
An interactive online simulation where students play a border security officer, practice interviewing skills through feedback-rich scenarios, and build confidence by collecting contraband items while avoiding errors that trigger a replay.
Julie NguyenÂ
Babson College
USA
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Biz E. Beaver’s Graduate Career ChallengeÂ
A narrative-driven, gamified journey inside Canvas for graduate students at Babson College. Students build real-world career skills while engaging in coaching, reflection, and practical application—making career learning motivating, memorable, and actionable.
Michaela Liavaag
Cybility Consulting Ltd
UK
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Cyber Security Incident Response Team Experience
AÂ blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.
Ana Garner, PhD
Cybility Consulting Ltd
UK
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Cyber Security Incident Response Team Experience
AÂ blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.
Maytwin Pitipornvivat
BASE Playhouse
Thailand
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Storationship
Storationship (Story + Relationship) is a card game that strengthens relationships through shared stories. The game creates an intentional space where people feel psychologically safe to reveal their authentic selves, enabling meaningful conversations that build trust and connection.
Koba Mchedlishvili
Georgia
Our Global Impact Partner
Crossroads Hong Kong
We are proud to partner with Crossroads, a Hong Kong–based nonprofit that connects global surplus with global need through logistics, experiential learning, and immersive simulations.
Crossroads redistributes donated goods to trusted organizations serving communities in crisis across more than 90 countries and uses powerful, hands-on learning experiences to build understanding of complex global challenges.
Their work reflects the same belief that drives GamiCon48V: learning is most powerful when people actively participate. Because we are broadcasting live from Hong Kong and share a deep alignment around experiential design, 20% of all GamiCon48V registration fees will be donated to support Crossroads’ global impact.
Learn More About Why This Partnership MattersFAQ
Who should attend GamiCon48V?
Do I need prior experience with gamification or game-based learning?
Is GamiCon48V relevant for learning leaders and managers?
What time zone is GamiCon48V run in?
Is GamiCon48V live, or can I watch recordings later?
Do I have to attend for all 48 hours straight?
Is GamiCon48V only about formal learning sessions?
What are the Brain Brew Café and social spaces?
How is networking handled in a virtual event?
Is GamiCon48V focused on tools or platforms?
What if my schedule or time zone limits my participation?
What language is GamiCon48V delivered in?
What if I need help logging in or have technical or schedule-related questions?
Just Released:
The Sententia GameChangers Report 2026
Your guide to the trends and insights reshaping learning. The Sententia GameChangers Report brings together research from across the industry to help you understand the forces driving change in 2026. Inside, you’ll find the biggest shifts in AI, skills, and workforce expectations, along with Sententia’s perspective on what they mean for learning designers. This is the foundation for the conversations we’ll be exploring at GamiCon48V 2026.
Fueling the Future: Meet Our Sponsors
Sententia Gamification
The company that codified the gamification of corporate training and adult education.
Training Magazine
Training magazine advocates training and workforce development as a business tool.Â
BLUERABBIT
A Truly Gamified Engagement Platform
Koru Consulting
Koru connects companies to their values and goals through dynamic training and group experiences.
Thinking Cap
Built for training teams who expect more from their LMS
 Whether you're managing compliance, selling courses, or rolling out internal training across departments, Thinking Cap helps you do it your way. You get real flexibility, clear control, and support that sticks with you.
innoGREAT
If you want to teach innovation, you have to be innovative.
The Catalyst
AÂ learning design consultancy focused on creating & designing compelling learning experiences.
USDLA
The first NFP distance learning association in the USA to support distance learning research, development and praxis across education, training and communications