GamiCon48V

MARCH 22-24, 2026

LIVE ONLINE from Hong Kong

EXPLORE THE SCHEDULE
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Discover the Final Chapter

Axiom Awakens

 

GamiCon48V | The Time Travel Trilogy Concludes

Before Elara unlocked the Da Vinci Principles.

Before Nevan Evanstone challenged the limits of invention.

There was Axiom.

Built in the hidden city of Solmara, Axiom was created to preserve knowledge when the world could not. Not just information, but memory, judgment, and meaning. When Solmara fell, Axiom disappeared with it, sealed away and forgotten as history moved on.

Until now.

GamiCon48V marks the final chapter of the Time Travel Trilogy. As Axiom awakens, participants will explore what happens when intelligence remembers, when systems learn from the past, and when humans must decide how knowledge should be used, shared, or protected.

This story is not something you watch unfold. It’s something you move through. Axiom’s narrative will guide exploration, challenges, and discovery throughout Sententia World, inviting you to examine the future of learning, AI, memory, and design through action, choice, and play.

The trilogy concludes here.
What you uncover, and how you use it, is up to you.

Who GamiCon48V Is For

GamiCon48V is for people who design, deliver, or lead learning and know that what worked before isn’t enough anymore.

  • If you’re an instructional designer who wants your work to hold up beyond a single course.
  • A learning experience designer shaping journeys, not just content.
  • A facilitator who knows engagement doesn’t come from energy alone.
  • Or a learning leader responsible for decisions that affect real people and real outcomes.

This experience is about doing the work, not just talking about it, and leaving with clearer thinking about what comes next.

📥 Download the Brief to see why this event is a must-attend for learning professionals like you.

đź’Ľ Need approval to attend? Download a customizable letter to your boss to help make the case!

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Take Part in the Learning 

Learning at GamiCon48V is participatory by design. Alongside live sessions, you’ll engage in hands-on challenges, game experiences, and structured opportunities to build, test, and refine real learning designs, while learning from practitioners who are actively doing the work.

Gamified
 

BLUERABBIT Engagement App

Go beyond points, badges, and leaderboards and experience gamification done right inside the BLUERABBIT engagement app, where the design choices you make actually matter.

Learning Design
 

Experience What’s Next

GamiCon48V 2026 explores how game thinking, AI, and human creativity come together to shape the future of engagement and learning.

Access
 

Updated Pricing Options

New pricing and payment plans are now available. Registration includes access to the live 48-hour event and all session recordings through December 31, 2026.

Live
 

Outcome-Driven Learning Design

Every session is meticulously crafted to identify clear goals, define actionable steps, integrate meaningful practice activities, and deliver the essential information needed to drive real-world results.

Strategies
 

For Diverse Roles

Whether you’re an instructional designer, training manager, CLO, or LXD professional, GamiCon48V will empower you with actionable insights that go beyond theory and spark measurable change. 

Interactive
 

Hands-on Design Labs

Expect sessions that prioritize behavior change, learner engagement, and organizational outcomes. Our speakers guide you in creating training programs that truly deliver on their promises. 

Global 48-Hour Schedule

All sessions will be recorded.

GamiCon48V is a live, online event delivered across eight 6-hour blocks of learning, collaboration, and exploration, designed for a global audience.

Signature Sessions include hands-on design workshops, research spotlights, panel discussions, Ask Me Anything sessions, the Throwdown Showcase, and sponsor spotlights.

World Tour Segments feature studio interviews, Man on the Street conversations, design inspiration, real-world problem solving, and built-in breaks, without the dreaded networking.

Concurrent experiences are available throughout the event, including facilitated game play, self-paced game activities, open office hours, collaboration meetups, and dedicated spaces for job seekers and those hiring gamification and game-based learning designers.

Led by experienced practitioners from around the world, sessions combine high-quality pre-recorded content with live discussion, Q&A, and real-time engagement.

PLAN YOUR SCHEDULE

No time zone math required. The schedule displays in your local time zone.

 

Community Hosts & Sponsors

Shaping the GamiCon48V Experience

Monica Cornetti
USA

Creator of GamiCon and architect of the Sententia codified process for gamifying adult learning.

Jonathan Peters, PhD
USA

Chief Motivation Officer at Sententia, exploring the science of motivation and the art of human engagement.

Bernardo Letayf
USA

Creator of BLUERABBIT, designing the gamified worlds where learning meets play and purpose.

James Bishop
Hong Kong

A master at the gamification of the virtual and live learning journeys and also workshops, conferences, and event experiences.

Isobel Wallace
Canada

The Chief Experience Officer at Thinking Cap, where she brings together LMS design, customer experience strategy, and instructional design to create learning platforms that are engaging, intuitive, and built for real impact.

Ginine Capozzi
USA

Helps organizations create pragmatic learning experiences that build real-world capability and sustain behavior change.

Moe Ash
Egypt

Empowering learning experiences to help individuals and organizations succeed in a fast-moving global landscape.

Jimbo Clark
Taiwan

Specialist in Accelerated and Experiential Learning program design and delivery.

Zunara Nauman
Pakistan

Designs and delivers inclusive learning systems that build employable skills and real-world capability at scale.

Ercan AltuÄź Yilmaz
TĂĽrkiye

Designs and teaches gamification systems that empower teams and learners to create engaging experiences using practical, hands-on tools.

Roman Rackwitz
Germany

With his Drive Method, he exposes why tools, processes, and programs collapse after rollout and redesigns the surrounding system so behavior holds without incentives or enforcement.

Elmer Lau
Singapore

Empowers youth and families to grow in motivation, mindset, and purpose through coaching grounded in human motivation.

World-Class Speakers

Gamification and Game-Based Learning Starting Lineup

David Metcalf, PhD
USA

Director of the Mixed Emerging Technology Integration Lab (METIL) at UCF's Institute for Simulation and Training.

Joris Beerda, FRSA
Thailand

Applies behavioral science and gamification to design products and experiences that drive real engagement and measurable impact.

Javier Velasquez
Colombia

Award winning gamification designer and developer of the BEM gamification framework to create engagement in learning, the workplace, sales, and loyalty.

Frank Parker
USA

Retired Dir of Instructional Technology at Johnson C. Smith University.

Julia Allen, PhD
USA

Specialist in learning and development, online course design, application of technology to instruction, and remote instruction.

Rebecca Arnett
USA

Lead GRC Analyst at BCBS of Louisiana who uses game-informed approaches to training that helps people make better decisions in complex, high-risk environments.

David Chandross, PhD
Canada

Specializes in health education for organizations and individuals curriculum design using narrative game-based education.

Thiago Barrionuevo
Brazil/Portugal

CEO of Cuboo Experience, specialist in gamification, game-based learning and creativity applied to corporate development.

Marigo Raftopoulos, PhD
Australia

Postdoctoral research fellow on Augmented-Humans, an EU-funded project dedicated to the study of how we can augment the best of human and artificial intelligence to accelerate business innovation and human flourishing.

Rasha Morsi, PhD
USA

Founding director of the Creative Gaming and Simulation (CGS) lab in the Department of Computer Science at Norfolk State University (NSU).

Carriann Lane
USA

Helps public sector writers turn complex information into clear, plain language that people can easily understand and act on.

Keith Lillico
USA

A strategic learning and development leader with more than a decade of experience designing and delivering high-impact learning experiences across global organizations.

Steve Abrams
USA

A people-first business leader and co-founder of Career Day, known for scaling mission-driven ideas into sustainable organizations by aligning strategy, talent, and real-world outcomes.

Dannie Jeffries
New Zealand

A University of Waikato lecturer and researcher exploring how gamification and digital business can drive meaningful behavior change and social impact.

Beatrice Chu
Hong Kong

Advances innovative teaching through gamification, immersive technologies, and authentic learning.

Tim Hamons
Singapore

Turns complex ideas into shared clarity through visual thinking and facilitation.

Ritika Datta
Singapore

Designs learning games that turn complex ideas into safe, playful, and behavior-changing experiences.

Rakshith Bhagavath
India

Uses game-based learning and storytelling to create spaces for deep thinking, reflection, and insight.

Darwin Sy Antipolo
Philippines

Applies serious play, visual thinking, and foresight to help teams explore complexity and design better futures.

Janet Livingstone
USA

Facilitates self-aware, emotionally intelligent leadership and team effectiveness across global contexts.

Darryn Van Den Berg
South Africa

Specializes in HR transformation, gamification, and behavioral economics. Helping organizations turn strategy into human action. 

Rihan Mustapha
Saudi Arabia

Designs coaching-infused, experiential learning that builds emotionally intelligent leadership and lasting culture change.

Samuel Liberty
USA

Creates games for healthcare, education, and humanitarian work worldwide and teaches others to apply game design for real-world impact.

Bret Wardle
USA

Leads product and game design teams to build thoughtful, user-centered experiences and advocates for play as a serious design practice.

Josh Yavelberg, PhD
USA

Designs innovative learning and technology solutions that help organizations solve complex challenges and demonstrate real impact.

Claudio Guz
Argentina

Uses play, gamification, and visual methodologies to support organizational transformation, leadership, and flexible thinking.

Alina Tudorache
Romania

Designs and gamifies blockchain ecosystems, DAOs, and Web3 experiences that connect strategy, technology, and human behavior.

Shireen Chua, PhD
New Zealand

Cultivates intercultural agility and leadership mindsets that support sustainability, purpose, and flourishing in complex systems.

Meike Sauerwein, PhD
Hong Kong

Leads research and teaching on life cycle assessment and sustainable consumption to support responsible decision-making and systems thinking.

Maytwin Pitipornvivat
Thailand

Designs simulation-based and gamified learning experiences that combine technology, leadership, and experiential practice to develop human potential.

Carol Lim
Singapore

Designs play-driven experiences for leaders and teams that enable awareness, alignment, anticipation, agency, and adaptability for bold, reimagined human futures in an uncertain world.

Sufiz Suffian
Malaysia

Designing human-centric gamification and behavioral strategies that help organizations drive meaningful action in virtual and in-person experiences.

Namitha Vijayakumar
India

Moves individuals and organizations from ideas to innovation through design thinking, experiential learning, and gamified simulations.

Alan Mattiassi
Italy

Applies psychology through games to understand human behavior and turn play into meaningful insight, learning, and motivation through powerful debriefing.

Bhaskar Thyagarajan
India

Designs and facilitates game-based learning experiences that drive behavioral change, social learning, and real-world action at work.

Ayman Elarby
Egypt

Designs and delivers impactful training programs that strengthen customer experience, accelerate onboarding, and support continuous learning at scale.

Jesse Sanderson
USA

Designs meaningful play-based experiences both for and with people from under-represented and under-resourced communities by creating lasting and impactful partnerships.

Cédric Pontet
Luxembourg

Applies behavioral science and gamification to design products and experiences that drive real engagement and measurable impact.

Dr. Amanda Friday
 Hong Kong

A narrative psychologist and learning architect who builds immersive, gamified learning experiences and programs that stick. 

Throwdown Showcase Judges

Meet our  Distinguished Panel of International Award-Winning Judges

Jean Marrapodi, PhD, CPTD
USA

Jean Marrapodi is a senior instructional design leader with 26+ years of experience spanning corporate L&D, higher education, and consulting, known for designing effective, technology-enabled learning experiences and leading programs in leadership, talent development, and organizational change.

Keith Lillico
USA

Keith Lillico is a global learning and development leader who designs inclusive, evidence-based learning ecosystems that blend instructional design, brain science, and digital innovation to drive measurable behavior change at scale.

Sharon Goza
USA

Sharon Goza is a gamification designer and project manager with more than three decades at NASA’s Johnson Space Center, where she led training gamification, mission visualization, and advanced graphics and software initiatives in high-stakes environments.

Naomi Pariseault
USA

Naomi Pariseault is a senior learning designer at Brown University. She collaborates with faculty to create online and blended learning experiences grounded in student-centered design and inquiry-based learning.

THROWDOWN SHOWCASE

FINALISTS

Mohsin Memon
Gamitar Inc.
India

 

Evivve

Evivve is a high-stakes, multiplayer business simulation that functions as a psychologically safe behavioral lab, using award-winning science to surface real leadership behaviors and drive measurable organizational transformation at scale.

Thiago Barrionuevo
Cuboo
Brazil/Portugal

 

Survivors – Digital Game

Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.

Paula Yaovamal Uebunkul
Senior HR Learning Designer
Thailand

 

BLACK HOLE: Mission Through the Unknown

A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.

Brian Slattery
Teamwork Unlocked
Singapore

 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure.

Tom Zacharski
Teamwork Unlocked
Singapore

 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure.

Balint Koller 
Grundfos
Hungary 

 

Stakeholder Quest: Leveling Up Digital Learning at Grundfos

This gamified course prepares Business Project Owners and Subject Matter Experts to collaborate effectively with Learning Design Team members by working through realistic digital learning project scenarios that require choosing the right stakeholders to consult at each stage of the project.

 

Fiona Gironella
MacEwan University
Canada

 

Border Security Challenge

An interactive online simulation where students play a border security officer, practice interviewing skills through feedback-rich scenarios, and build confidence by collecting contraband items while avoiding errors that trigger a replay.

Rihan Mustapha
Executive Coach
Saudi Arabia

 

ICF PCC Markers Journey

A gamified learning experience I designed for coaches preparing for the ICF PCC Credential who were overwhelmed by memorization but unsure how to apply the markers.

Julie Nguyen 
Babson College
USA

 

Biz E. Beaver’s Graduate Career Challenge 

A narrative-driven, gamified journey inside Canvas for graduate students at Babson College. Students build real-world career skills while engaging in coaching, reflection, and practical application—making career learning motivating, memorable, and actionable.

Jolina Kahn
Management Strategies
Philippines 

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

 

Jak Kahn
Management Strategies
Philippines

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

Snjezana Slabek
Cognite

Norway

 

CogFactory: From Chaos to Clarity with Industrial AI

A fast, collaborative board game where teams experience how data and industrial AI turn factory chaos into clarity. The game shows how contextualized data and AI help solve complex factory challenges.

Michaela Liavaag
Cybility Consulting Ltd

UK

 

Cyber Security Incident Response Team Experience

A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.

Ana Garner, PhD
Cybility Consulting Ltd

UK

 

Cyber Security Incident Response Team Experience

A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.

Pat Yaker
Sanitas

USA

 

Sanitas Benefits

An interactive digital board game that utilizes a Mastery Strategy to replace passive orientation with active, measurable learning.

Maytwin Pitipornvivat
BASE Playhouse

Thailand

 

Storationship

Storationship (Story + Relationship) is a card game that strengthens relationships through shared stories. The game creates an intentional space where people feel psychologically safe to reveal their authentic selves, enabling meaningful conversations that build trust and connection.

Moe Ash
Egypt

Koba Mchedlishvili
Georgia

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Our Global Impact Partner

Crossroads Hong Kong

We are proud to partner with Crossroads, a Hong Kong–based nonprofit that connects global surplus with global need through logistics, experiential learning, and immersive simulations.

Crossroads redistributes donated goods to trusted organizations serving communities in crisis across more than 90 countries and uses powerful, hands-on learning experiences to build understanding of complex global challenges.

Their work reflects the same belief that drives GamiCon48V: learning is most powerful when people actively participate. Because we are broadcasting live from Hong Kong and share a deep alignment around experiential design, 20% of all GamiCon48V registration fees will be donated to support Crossroads’ global impact.

Learn More About Why This Partnership Matters
REGISTER NOW!

FAQ

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Just Released:

The Sententia GameChangers Report 2026

Your guide to the trends and insights reshaping learning. The Sententia GameChangers Report brings together research from across the industry to help you understand the forces driving change in 2026. Inside, you’ll find the biggest shifts in AI, skills, and workforce expectations, along with Sententia’s perspective on what they mean for learning designers. This is the foundation for the conversations we’ll be exploring at GamiCon48V 2026.

Download Your FREE Report NOW!

Fueling the Future: Meet Our Sponsors

Sententia Gamification

The company that codified the gamification of corporate training and adult education.

Training Magazine

Training magazine advocates training and workforce development as a business tool. 

BLUERABBIT

A Truly Gamified Engagement Platform

Koru Consulting

Koru connects companies to their values and goals through dynamic training and group experiences.

Thinking Cap

Built for training teams who expect more from their LMS

 Whether you're managing compliance, selling courses, or rolling out internal training across departments, Thinking Cap helps you do it your way. You get real flexibility, clear control, and support that sticks with you.

innoGREAT

If you want to teach innovation, you have to be innovative.

The Catalyst

A learning design consultancy focused on creating & designing compelling learning experiences.

USDLA

The first NFP distance learning association in the USA to support distance learning research, development and praxis across education, training and communications