Just-right pricing and flexible payment plans. Choose what works for you. sententiagamification.com/where-from   â€˘   Just-right pricing and flexible payment plans. Choose what works for you. sententiagamification.com/where-from

GamiCon48V

MARCH 22-24, 2026

LIVE ONLINE from Hong Kong

EXPLORE THE LIVE SCHEDULE
 

GamiCon48V is a 48-hour live online event for people who design learning. It brings together gamification and game-based learning experts, instructional designers, corporate trainers, and higher ed faculty from around the world.

Across eight hosted blocks, you’ll learn new approaches, watch the Throwdown Showcase, connect with global leaders, and experience how gameful design transforms learning.

Read on to see how you can take part as a participant.
REGISTER NOW!

 

Community Hosts & Sponsors Helping Shape the GamiCon48V Experience

 

Monica Cornetti
USA

Creator of GamiCon and architect of the Sententia codified process for gamifying adult learning.

Jonathan Peters, PhD
USA

Chief Motivation Officer at Sententia, exploring the science of motivation and the art of human engagement.

Bernardo Letayf
USA

Creator of BLUERABBIT, designing the gamified worlds where learning meets play and purpose.

James Bishop
Hong Kong

A master at the gamification of the virtual and live learning journeys and also workshops, conferences, and event experiences.

Isobel Wallace
Canada

The Chief Experience Officer at Thinking Cap, where she brings together LMS design, customer experience strategy, and instructional design to create learning platforms that are engaging, intuitive, and built for real impact.

Ginine Capozzi
USA

Helps organizations create pragmatic learning experiences that build real-world capability and sustain behavior change.

Moe Ash
Egypt

Empowering learning experiences to help individuals and organizations succeed in a fast-moving global landscape.

Jimbo Clark
Taiwan

Specialist in Accelerated and Experiential Learning program design and delivery.

Zunara Nauman
Pakistan

Designs and delivers inclusive learning systems that build employable skills and real-world capability at scale.

Ercan AltuÄź Yilmaz
TĂĽrkiye

Designs and teaches gamification systems that empower teams and learners to create engaging experiences using practical, hands-on tools.

Roman Rackwitz
Germany

Specializes in solving the loyalty gap and Gamification challenges for any business that understands the difference between 'bribing' and motivating.

Elmer Lau
Singapore

Empowers youth and families to grow in motivation, mindset, and purpose through coaching grounded in human motivation.

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World-Class Speakers in Gamification and Game-Based Learning Starting Lineup

Frank Parker
USA

Retired Dir of Instructional Technology at Johnson C. Smith University.

Julia Allen, PhD
USA

Specialist in learning and development, online course design, application of technology to instruction, and remote instruction.

Rebecca Arnett
USA

Lead GRC Analyst at BCBS of Louisiana who uses game-informed approaches to training that helps people make better decisions in complex, high-risk environments.

David Chandross, PhD
Canada

Specializes in health education for organizations and individuals curriculum design using narrative game-based education.

Thiago Barrionuevo
Brazil/Portugal

CEO of Cuboo Experience, specialist in gamification, game-based learning and creativity applied to corporate development.

Javier Velasquez
Colombia

Award winning gamification designer and developer of the BEM gamification framework to create engagement in learning, the workplace, sales, and loyalty.

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Marigo Raftopoulos, PhD
Australia

Postdoctoral research fellow on Augmented-Humans, an EU-funded project dedicated to the study of how we can augment the best of human and artificial intelligence to accelerate business innovation and human flourishing.

David Metcalf, PhD
USA

Director of the Mixed Emerging Technology Integration Lab (METIL) at UCF's Institute for Simulation and Training.

Rasha Morsi, PhD
USA

Founding director of the Creative Gaming and Simulation (CGS) lab in the Department of Computer Science at Norfolk State University (NSU).

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Carriann Lane
USA

Helps public sector writers turn complex information into clear, plain language that people can easily understand and act on.

Keith Lillico
USA

A strategic learning and development leader with more than a decade of experience designing and delivering high-impact learning experiences across global organizations.

Steve Abrams
USA

A people-first business leader and co-founder of Career Day, known for scaling mission-driven ideas into sustainable organizations by aligning strategy, talent, and real-world outcomes.

Dannie Jeffries
New Zealand

A University of Waikato lecturer and researcher exploring how gamification and digital business can drive meaningful behavior change and social impact.

Beatrice Chu
Hong Kong

Advances innovative teaching through gamification, immersive technologies, and authentic learning.

Tim Hamons
Singapore

Turns complex ideas into shared clarity through visual thinking and facilitation.

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Ritika Datta
Singapore

Designs learning games that turn complex ideas into safe, playful, and behavior-changing experiences.

Rakshith Bhagavath
India

Uses game-based learning and storytelling to create spaces for deep thinking, reflection, and insight.

Darwin Sy Antipolo
Philippines

Applies serious play, visual thinking, and foresight to help teams explore complexity and design better futures.

Janet Livingstone
USA

Facilitates self-aware, emotionally intelligent leadership and team effectiveness across global contexts.

Darryn Van Den Berg
South Africa

Specializes in HR transformation, gamification, and behavioral economics. Helping organizations turn strategy into human action. 

Rihan Mustapha
Saudi Arabia

Designs coaching-infused, experiential learning that builds emotionally intelligent leadership and lasting culture change.

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Samuel Liberty
USA

Creates games for healthcare, education, and humanitarian work worldwide and teaches others to apply game design for real-world impact.

Bret Wardle
USA

Leads product and game design teams to build thoughtful, user-centered experiences and advocates for play as a serious design practice.

Josh Yavelberg, PhD
USA

Designs innovative learning and technology solutions that help organizations solve complex challenges and demonstrate real impact.

Claudio Guz
Argentina

Uses play, gamification, and visual methodologies to support organizational transformation, leadership, and flexible thinking.

Alina Tudorache
Romania

Designs and gamifies blockchain ecosystems, DAOs, and Web3 experiences that connect strategy, technology, and human behavior.

Shireen Chua, PhD
New Zealand

Cultivates intercultural agility and leadership mindsets that support sustainability, purpose, and flourishing in complex systems.

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Meike Sauerwein, PhD
Hong Kong

Leads research and teaching on life cycle assessment and sustainable consumption to support responsible decision-making and systems thinking.

Maytwin Pitipornvivat
Thailand

Designs simulation-based and gamified learning experiences that combine technology, leadership, and experiential practice to develop human potential.

Carol Lim
Singapore

Designs play-driven experiences for leaders and teams that enable awareness, alignment, anticipation, agency, and adaptability for bold, reimagined human futures in an uncertain world.

Sufiz Suffian
Malaysia

Designing human-centric gamification and behavioral strategies that help organizations drive meaningful action in virtual and in-person experiences.

Namitha Vijayakumar
India

Moves individuals and organizations from ideas to innovation through design thinking, experiential learning, and gamified simulations.

Alan Mattiassi
Italy

Applies psychology through games to understand human behavior and turn play into meaningful insight, learning, and motivation through powerful debriefing.

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Bhaskar Thyagarajan
India

Designs and facilitates game-based learning experiences that drive behavioral change, social learning, and real-world action at work.

Ayman Elarby
Egypt

Designs and delivers impactful training programs that strengthen customer experience, accelerate onboarding, and support continuous learning at scale.

Jesse Sanderson
USA

Helps teams learn, innovate, and change through agile, lean, and DevOps coaching using play and games as powerful metaphors for improvement.

Joris Beerda, FRSA
Thailand

Applies behavioral science and gamification to design products and experiences that drive real engagement and measurable impact.

Cédric Pontet
Luxembourg

Applies behavioral science and gamification to design products and experiences that drive real engagement and measurable impact.

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THROWDOWN SHOWCASE FINALISTS

Mohsin Memon
Gamitar Inc.
India

 

Evivve

Evivve is a high-stakes, multiplayer business simulation that functions as a psychologically safe behavioral lab, using award-winning science to surface real leadership behaviors and drive measurable organizational transformation at scale.

Thiago Barrionuevo
Cuboo
Brazil/Portugal

 

Survivors – Digital Game

Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. No one has the full picture alone. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.

Paula - Yaovamal Uebunkul
Thailand

 

BLACK HOLE: Mission Through the Unknown

A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people choices on trust, sustainability, and organizational survival.

Brian Slattery
Teamwork Unlocked
Singapore

 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure.

Balint Koller 
Grundfos
Hungary 

 

Digital Learning Design

This gamified course prepares Business Project Owners and Subject Matter Experts to collaborate effectively with Learning Design Team members by working through realistic digital learning project scenarios that require choosing the right stakeholders to consult at each stage of the project.

 

Fiona Gironella
MacEwan University
Canada

 

Border Security Challenge

An interactive online simulation where students play a border security officer, practice interviewing skills through feedback-rich scenarios, and build confidence by collecting contraband items while avoiding errors that trigger a replay.

Rihan Mustapha
Saudi Arabia

Julie Nguyen
USA

Jolina Kahn
Management Strategies
Philippines 

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

 

Jak Kahn
Management Strategies
Philippines

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

Moe Ash
Egypt

J. Paul Johnson
USA

Michaela Liavaag
UK

Koba Mchedlishvili
Georgia

Maytwin Pitipornvivat
Thailand

Snjezana Slabek
Norway

Pat Yaker
USA

Is GamiCon48V Right for You?

We’re often asked, “Is GamiCon48V the right event for me?”—and it’s a great question! To help you decide, we’ve put together this friendly guide. Whether you’re a seasoned pro or just starting to explore gamification and game-based learning, GamiCon48V is designed to equip you with the skills, strategies, and connections to level up your career.

📥 Download the Brief to see why this event is a must-attend for learning professionals like you.

đź’Ľ Need approval to attend? Download a customizable letter to your boss to help make the case!

📥 Download the Brief
đź’Ľ Need approval to attend?
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Our Global Impact Partner: Crossroads Hong Kong

We are proud to partner with Crossroads, a Hong Kong–based nonprofit that connects global surplus with global need through logistics, experiential learning, and immersive simulations.

Crossroads redistributes donated goods to trusted organizations serving communities in crisis across more than 90 countries and uses powerful, hands-on learning experiences to build understanding of complex global challenges.

Their work reflects the same belief that drives GamiCon48V: learning is most powerful when people actively participate. Because we are broadcasting live from Hong Kong and share a deep alignment around experiential design, 20% of all GamiCon48V registration fees will be donated to support Crossroads’ global impact.

Learn More About Why This Partnership Matters

The next evolution of learning design.

GamiCon48V 2026 explores how game thinking, AI, and human creativity collide to shape the future of engagement. Join us. Join the movement. 

New Pricing Options - AVAILABLE NOW!

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A Completely Gamified Event 

March 22-24, 2026

We are aligning challenges with business objectives and exploring dynamic learning journeys that adapt to the needs of participants. Plus, with our geo-sensitive pricing, professionals from across the planet can participate, ensuring diverse perspectives and a truly global exchange of ideas as we invent the future.

WORK IN PROGRESS - DRAFT SCHEDULE

With a focus on Outcome-Driven Learning Design, every session is LIVE and meticulously crafted to identify clear goals, define actionable steps, integrate meaningful practice activities, and deliver the essential information needed to drive real-world results.

Whether you’re an instructional designer, training manager, CLO, or L&D professional, GamiCon48V will empower you with actionable insights and proven strategies that go beyond theory and spark measurable change. All sessions will be recorded.

Expect LIVE interactive sessions and  hands-on design labs that prioritize behavior change, learner engagement, and organizational outcomes—our speakers will guide you in creating training programs that truly deliver on their promises. 

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Global 48-Hour Schedule

GamiCon48V is a live online event featuring eight 6-hour blocks of learning, collaboration, and inspiration.

Signature Sessions: Hands-On Design Workshops, Research Spotlights, Panel Discussions, Ask Me Anything, Throwdown Showcase, and Sponsor Spotlights 

World Tour Segments: Man on the Street interviews, Studio interviews, Design inspiration and real problem-solving, without the awkward networking, and Breaks 

Led by renowned experts from around the world, all sessions will be delivered LIVE ONLINE.

VIEW THE LIVE SCHEDULE

REGISTER NOW!
Just-right pricing and flexible payment plans. Choose what works for you. sententiagamification.com/where-from   â€˘   Just-right pricing and flexible payment plans. Choose what works for you. sententiagamification.com/where-from

Just Released:

The Sententia GameChangers Report 2026

Your guide to the trends and insights reshaping learning. The Sententia GameChangers Report brings together research from across the industry to help you understand the forces driving change in 2026. Inside, you’ll find the biggest shifts in AI, skills, and workforce expectations, along with Sententia’s perspective on what they mean for learning designers. This is the foundation for the conversations we’ll be exploring at GamiCon48V 2026.

Download Your FREE Report NOW!

Fueling the Future: Meet Our Sponsors

Sententia Gamification

The company that codified the gamification of corporate training and adult education.

Training Magazine

Training magazine advocates training and workforce development as a business tool. 

BLUERABBIT

A Truly Gamified Engagement Platform

Koru Consulting

Koru connects companies to their values and goals through dynamic training and group experiences.

Thinking Cap

Built for training teams who expect more from their LMS

 Whether you're managing compliance, selling courses, or rolling out internal training across departments, Thinking Cap helps you do it your way. You get real flexibility, clear control, and support that sticks with you.

innoGREAT

If you want to teach innovation, you have to be innovative.

The Catalyst

A learning design consultancy focused on creating & designing compelling learning experiences.

USDLA

The first NFP distance learning association in the USA to support distance learning research, development and praxis across education, training and communications