GamiCon48V 

GamiCon48V 2026 Is a Wrap… and It Was Our Best Yet

We’re hearing it again and again:

“Best GamiCon ever.”

And honestly… we felt it too.

For 48 straight hours, this community showed up in a way that was electric. The sessions were sharp, practical, and immediately usable. The gameplay wasn’t just fun, it was purposeful. People weren’t just watching… they were participating, building, testing, and connecting.

This is what happens when you bring together people who care about doing this work well.

Get Full Access to GamiCon48V Recordings

Get every session, every insight, and every moment from the 48-hour experience.
Use code PLAY50 to save 50% for a limited time.

What Made This Year Different

The experience went deeper.

The Arcade wasn’t just a side activity, it became a space for real experimentation.

The Throwdown Showcase raised the bar again with bold, creative work from finalists around the world.

And the Talent Exchange? That may have been one of the most important additions we’ve ever made. Real conversations about careers. Real opportunities. Real connection between people who are hiring, building, and growing.

This wasn’t passive learning.
This was a working event.

Missed It? You Still Have Access

If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.

Every session. Every insight. Every moment.

And because we want this work in more hands, we’re offering:

50% off with code: PLAY50

GamiCon48V Throwdown Winners: The Best in Play

BEST Overall Use of Gamification

Dr. Ana Garner
Michala Liavaag

Cybility Consulting Ltd
UK
 
Cyber Security Incident Response Team Experience

A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.

BEST Game-Based Learning

Moe Ash

The Catalyst
Egypt
 
PENTA: It Takes 5 to Ideate a Learning Game

A design thinking tool and framework for ideating serious learning games that drive real behavior change without needless points, badges, or fake fun.

BEST High Tech Use of Gamification

Thiago Barrionuevo

Cuboo
Brazil/Portugal
 

Survivors – Digital Game

Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.

BEST Low Tech Use of Gamification

Jak Kahn
Jolina Kahn

Management Strategies
Philippines 
 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

BEST Use of Narrative

Paula Yaovamal Uebunkul
 

Senior HR Learning Designer
Thailand
 

BLACK HOLE: Mission Through the Unknown

A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.

PEOPLE'S CHOICE: BEST High Tech Use of Gamification

Tom Zacharski
Brian Slatters

Teamwork Unlocked
Singapore
 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure

Unlock 50% Off with PLAY50

All The Tools You

Missed It? You Still Have Access

If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.

Every session. Every insight. Every moment. And because we want this work in more hands, we’re offering: 50% off with code: PLAY50


What You’ll Get

  • Full access to all session recordings
  • The ability to revisit the sessions that matter most to you
  • Time to pause, reflect, and apply what you learned
  • Continued connection to the ideas and momentum from the event

Who GamiCon48V Is For

GamiCon48V is for people who design, deliver, or lead learning and know that what worked before isn’t enough anymore.

  • If you’re an instructional designer who wants your work to hold up beyond a single course.
  • A learning experience designer shaping journeys, not just content.
  • A facilitator who knows engagement doesn’t come from energy alone.
  • Or a learning leader responsible for decisions that affect real people and real outcomes.

Missed It? You Still Have Access

If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.

Every session. Every insight. Every moment. And because we want this work in more hands, we’re offering: 50% off with code: PLAY50


What You’ll Get

  • Full access to all session recordings
  • The ability to revisit the sessions that matter most to you
  • Time to pause, reflect, and apply what you learned
  • Continued connection to the ideas and momentum from the event

This experience is about doing the work, not just talking about it, and leaving with clearer thinking about what comes next.

📥 Download the Brief to see why this event is a must-attend for learning professionals like you.

💼 Need approval to attend? Download a customizable letter to your boss to help make the case!

🧭 Begin the Discovery Quest New here? Start with a quick walkthrough of the GamiCon48V experience inside Sententia World.

🌐 Enter Sententia World: Click below to enter Sententia World and begin exploring.

📥 Download the Brief
💼 Need approval to attend?
🧭 Begin the Discovery Quest
🌐 Enter Sententia World

Take Part in the Learning 

Learning at GamiCon48V is participatory by design. Alongside live sessions, you’ll engage in hands-on challenges, game experiences, and structured opportunities to build, test, and refine real learning designs, while learning from practitioners who are actively doing the work.

Gamified
 

BLUERABBIT Engagement App

Go beyond points, badges, and leaderboards and experience gamification done right inside the BLUERABBIT engagement app, where the design choices you make actually matter.

Learning Design
 

Experience What’s Next

GamiCon48V 2026 explores how game thinking, AI, and human creativity come together to shape the future of engagement and learning.

Access
 

Global by design. Flexible by intention.

GamiCon48V runs in rotating blocks so participants across the U.S., Europe, the Middle East, Africa, and Asia can engage without staying up all night. Replays are available, so you won’t miss key sessions if you’re observing religious, cultural, or personal commitments.

Live
 

Outcome-Driven Learning Design

Every session is meticulously crafted to identify clear goals, define actionable steps, integrate meaningful practice activities, and deliver the essential information needed to drive real-world results.

Strategies
 

For Diverse Roles

Whether you’re an instructional designer, training manager, CLO, or LXD professional, GamiCon48V will empower you with actionable insights that go beyond theory and spark measurable change. 

Interactive
 

Hands-on Design Labs

Expect sessions that prioritize behavior change, learner engagement, and organizational outcomes. Our speakers guide you in creating training programs that truly deliver on their promises. 

Global 48-Hour Schedule

All sessions will be recorded.

GamiCon48V is a live, online event delivered across eight 6-hour blocks of learning, collaboration, and exploration, designed for a global audience.

Times vary by location. View the online schedule to see dates and times in your local time zone.

Signature Sessions include hands-on design workshops, research spotlights, panel discussions, Ask Me Anything sessions, the Throwdown Showcase, and sponsor spotlights.

World Tour Segments feature studio interviews, Man on the Street conversations, design inspiration, real-world problem solving, and built-in breaks, without the dreaded networking.

Concurrent experiences are available throughout the event, including facilitated game play, self-paced game activities, open office hours, collaboration meetups, and dedicated spaces for job seekers and those hiring gamification and game-based learning designers.

Led by experienced practitioners from around the world, sessions combine high-quality pre-recorded content with live discussion, Q&A, and real-time engagement.

Your GamiCon48V Playbook

Not another stodgy PDF to download.
The GamiCon48V Playbook is an interactive experience you step into.

EXPLORE THE PLAYBOOK

A Global Community of Designers, Researchers, and Practitioners

GamiCon48V brings together a remarkable mix of researchers, practitioners, designers, and innovators from around the world. Our hosts, speakers, and partners help guide the experience and share ideas you can immediately apply in your own learning programs.

 

Community Hosts & Sponsors

Shaping the GamiCon48V Experience

Monica Cornetti
USA

Creator of GamiCon and architect of the Sententia codified process for gamifying adult learning.

Jonathan Peters, PhD
USA

Chief Motivation Officer at Sententia, exploring the science of motivation and the art of human engagement.

Bernardo Letayf
USA

Creator of BLUERABBIT, designing the gamified worlds where learning meets play and purpose.

James Bishop
Hong Kong

A master at the gamification of the virtual and live learning journeys and also workshops, conferences, and event experiences.

Isobel Wallace
Canada

The Chief Experience Officer at Thinking Cap, where she brings together LMS design, customer experience strategy, and instructional design to create learning platforms that are engaging, intuitive, and built for real impact.

Ginine Capozzi
USA

Helps organizations create pragmatic learning experiences that build real-world capability and sustain behavior change.

Moe Ash
Egypt

Empowering learning experiences to help individuals and organizations succeed in a fast-moving global landscape.

Jimbo Clark
Taiwan

Specialist in Accelerated and Experiential Learning program design and delivery.

Zunara Nauman
Pakistan

Designs and delivers inclusive learning systems that build employable skills and real-world capability at scale.

Ercan Altuğ Yilmaz
Türkiye

Designs and teaches gamification systems that empower teams and learners to create engaging experiences using practical, hands-on tools.

Roman Rackwitz
Germany

With his Drive Method, he exposes why tools, processes, and programs collapse after rollout and redesigns the surrounding system so behavior holds without incentives or enforcement.

Elmer Lau
Singapore

Empowers youth and families to grow in motivation, mindset, and purpose through coaching grounded in human motivation.

Kerem Yazici
Türkiye

Contributes to the advancement of gamification through research, community leadership, and initiatives that promote gameful design in learning, business, and professional development.

Claudio Perrone
Ireland

Founder of Rippily, develops tools that help facilitators and Learning & Development professionals design interactive workshops and collaborative learning experiences.

 

Robert Feeney
USA

The creator of Ringorang, an AI-powered pocket coach that helps people turn learning into lasting behavior change and real-world readiness.

 

World-Class Speakers

30+ researchers, practitioners, and designers from around the world.

David Metcalf, PhD
USA

Director of the Mixed Emerging Technology Integration Lab (METIL) at UCF's Institute for Simulation and Training.

Javier Velasquez
Colombia

Award winning gamification designer and developer of the BEM gamification framework to create engagement in learning, the workplace, sales, and loyalty.

Marigo Raftopoulos, PhD
Australia

Postdoctoral research fellow on Augmented-Humans, an EU-funded project dedicated to the study of how we can augment the best of human and artificial intelligence to accelerate business innovation and human flourishing.

Thiago Barrionuevo
Brazil/Portugal

CEO of Cuboo Experience, specialist in gamification, game-based learning and creativity applied to corporate development.

Rasha Morsi, PhD
USA

Founding director of the Creative Gaming and Simulation (CGS) lab in the Department of Computer Science at Norfolk State University (NSU).

David Chandross, PhD
Canada

Specializes in health education for organizations and individuals curriculum design using narrative game-based education.

Darryn Van Den Berg
South Africa

Specializes in HR transformation, gamification, and behavioral economics. Helping organizations turn strategy into human action. 

Frank Parker
USA

Retired Dir of Instructional Technology at Johnson C. Smith University.

Julia Allen, PhD
USA

Specialist in learning and development, online course design, application of technology to instruction, and remote instruction.

Carriann Lane
USA

Helps public sector writers turn complex information into clear, plain language that people can easily understand and act on.

Claudio Guz
Argentina

Uses play, gamification, and visual methodologies to support organizational transformation, leadership, and flexible thinking.

Rebecca Arnett
USA

Lead GRC Analyst at BCBS of Louisiana who uses game-informed approaches to training that helps people make better decisions in complex, high-risk environments.

Keith Lillico
USA

A strategic learning and development leader with more than a decade of experience designing and delivering high-impact learning experiences across global organizations.

Steve Abrams
USA

A people-first business leader and co-founder of Career Day, known for scaling mission-driven ideas into sustainable organizations by aligning strategy, talent, and real-world outcomes.

Dannie Jeffries
New Zealand

A University of Waikato lecturer and researcher exploring how gamification and digital business can drive meaningful behavior change and social impact.

Beatrice Chu
Hong Kong

Advances innovative teaching through gamification, immersive technologies, and authentic learning.

Bret Wardle
USA

Leads product and game design teams to build thoughtful, user-centered experiences and advocates for play as a serious design practice.

Tim Hamons
Singapore

Turns complex ideas into shared clarity through visual thinking and facilitation.

Ritika Datta
Singapore

Designs learning games that turn complex ideas into safe, playful, and behavior-changing experiences.

Cédric Pontet
Luxembourg

Applies behavioral science and gamification to design products and experiences that drive real engagement and measurable impact.

Rakshith Bhagavath
India

Uses game-based learning and storytelling to create spaces for deep thinking, reflection, and insight.

Darwin Sy Antipolo
Philippines

Applies serious play, visual thinking, and foresight to help teams explore complexity and design better futures.

Janet Livingstone
USA

Facilitates self-aware, emotionally intelligent leadership and team effectiveness across global contexts.

Rihan Mustapha
Saudi Arabia

Designs coaching-infused, experiential learning that builds emotionally intelligent leadership and lasting culture change.

Samuel Liberty
USA

Creates games for healthcare, education, and humanitarian work worldwide and teaches others to apply game design for real-world impact.

Josh Yavelberg, PhD
USA

Designs innovative learning and technology solutions that help organizations solve complex challenges and demonstrate real impact.

Alina Tudorache
Romania

Designs and gamifies blockchain ecosystems, DAOs, and Web3 experiences that connect strategy, technology, and human behavior.

Shireen Chua, PhD
New Zealand

Cultivates intercultural agility and leadership mindsets that support sustainability, purpose, and flourishing in complex systems.

Meike Sauerwein, PhD
Hong Kong

Leads research and teaching on life cycle assessment and sustainable consumption to support responsible decision-making and systems thinking.

Maytwin Pitipornvivat
Thailand

Designs simulation-based and gamified learning experiences that combine technology, leadership, and experiential practice to develop human potential.

Carol Lim
Singapore

Designs play-driven experiences for leaders and teams that enable awareness, alignment, anticipation, agency, and adaptability for bold, reimagined human futures in an uncertain world.

Sufiz Suffian
Malaysia

Designing human-centric gamification and behavioral strategies that help organizations drive meaningful action in virtual and in-person experiences.

Namitha Vijayakumar
India

Moves individuals and organizations from ideas to innovation through design thinking, experiential learning, and gamified simulations.

Bhaskar Thyagarajan
India

Designs and facilitates game-based learning experiences that drive behavioral change, social learning, and real-world action at work.

Ayman Elarby
Egypt

Designs and delivers impactful training programs that strengthen customer experience, accelerate onboarding, and support continuous learning at scale.

Jesse Sanderson
USA

Designs meaningful play-based experiences both for and with people from under-represented and under-resourced communities by creating lasting and impactful partnerships.

Dr. Amanda Friday
 Hong Kong

A narrative psychologist and learning architect who builds immersive, gamified learning experiences and programs that stick. 

Christian Gossan
Australia

Designs scalable digital experiences that drive staff engagement, business performance, and measurable impact across global organizations.

Chuck Sigmund
USA

A lifelong learner driven to grow daily and surrounded by forward-thinking leaders who refuse to stand still.

Vaughan O'Leary
Australia

Leads global interactive learning apps that equip teams with engaging tools to deliver stronger client experiences.

Shoshana Helfenbaum
Canada

Bringing joy, compassion, and evidence-based practice to education, psychotherapy, and coaching.

Unlock 50% Off Recordings Now

Missed It? You Still Have Access

If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.

Every session. Every insight. Every moment.

And because we want this work in more hands, we’re offering: 50% off with code: PLAY50

Arcade Games

The Arcade is where participants can experience short, playable examples of gamification and game-based learning in action.

Throughout the 48 hours, members of the community will host small game experiences designed for learning. Some are facilitated live. Others are self-paced experiences you can explore anytime during the event.

Play the game.
Observe the design.
Leave with ideas you can adapt for your own learning programs.

Sometimes the fastest way to understand great learning design is to play a game.

Americas and Canada: March 21-23
Hong Kong and Asia Pacific : March 22-24
Check the Online Calendar for Times and Dates in your Local Time Zone.

Clark Aldrich
USA

Socratic Cards

Start with a simple choice in Socratic Cards and discover where your thinking takes you.

John Robin
India

Blue Sky Learning 

Start with values, then put them to the test in Kairos Games.

Tiago Barrioneuvo
Brazil/Portugal

Cuboo Experience

Step into SURVIVORS, where no one has the full picture and every decision depends on how well your team works together.

Peter Williamson
USA

Barometer XP

Play and design in Hot Air, Cool Games, where vibe meets game creation.

Sharon Goza
USA

Game2Learn

Step into 4 Years to Mars and make the decisions that determine whether the mission succeeds or fails.

Meike Sauerwein
Hong Kong

HKUST

Play From Farm to Fridge and experience how your decisions shape real-world sustainability outcomes. 

 

Rebecca Arnett
USA

Louisiana Blue

Enter Control-Alt-Deceive and uncover who you can trust before it’s too late. 

John Chen
USA

Engaging Virtual Meetings

Jump into Game On! and experience how play can transform engagement in real time.

Lee Chazen
USA

GliderCell

Play Global Challenge and turn global strategy into something you can design and apply.

Talent Exchange

The Talent Exchange is a space for connecting with others in the gamification and learning design community through focused conversations.

Some sessions are longer topic discussions where participants explore challenges such as designing engaging learning, implementing gamification, or evaluating impact.

Others are shorter “pop-up” conversations where participants gather around a specific idea, question, or experience they want to share.

Think of it as a series of small, participant-driven conversations where you can exchange ideas, ask questions, and meet others doing innovative work in learning design.

Some of the best insights at GamiCon often happen in these small conversations.

Kevin D. Turner
USA

Talent Exchange Career Lab Panel

Career Strategy and Personal Branding in Today’s Job Market

Dr. Karen Fiorillo
USA

Talent Exchange Career Lab Panel
Building a Business on Alignable Without Being Salesy

 

Kristi Conlon
USA

Talent Exchange Career Lab Panel
Leadership, Skills Development, and Career Growth

 

Mary Nunaley
USA

Talent Exchange Career Lab Panel
Building Skills for Career Growth

Charlee Riggio
USA

Talent Exchange Career Lab Panel
Never Search Alone - How Community Changes the Job Search

Christy Tucker
USA

Talent Exchange
5 Portfolio Mistakes Instructional Designers Keep Making (and How to Fix Them)

 

Danielle Watkins
USA

Talent Exchange
5 Portfolio Mistakes Instructional Designers Keep Making (and How to Fix Them)

 

Shawna Stushnoff
USA

Talent Exchange
Exchange Circle

The Game Your Brain Is Already Playing

 

Joshua 'Doc' Yavelberg
USA

Talent Exchange
Exchange Circle

Whatcha Wanna Know About Being AI-gile?

Jeffrey Riley
USA

Talent Exchange
Exchange Circle

Accessibility and Games in Storyline

Gwen Fitzpatrick
USA

Talent Exchange
Exchange Circle

Gameful Learning Through the Lens of
Adult Learning

Keith Lillico
USA

Talent Exchange
Exchange Circle

Supercharge your Network,
Supercharge your Career

THROWDOWN SHOWCASE

FINALISTS

Mohsin Memon
Gamitar Inc.
India

 

Evivve

Evivve is a high-stakes, multiplayer business simulation that functions as a psychologically safe behavioral lab, using award-winning science to surface real leadership behaviors and drive measurable organizational transformation at scale.

Thiago Barrionuevo
Cuboo
Brazil/Portugal

 

Survivors – Digital Game

Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.

Paula Yaovamal Uebunkul
Senior HR Learning Designer
Thailand

 

BLACK HOLE: Mission Through the Unknown

A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.

Brian Slattery
Teamwork Unlocked
Singapore

 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure.

Tom Zacharski
Teamwork Unlocked
Singapore

 

Submerged - Escape Room

A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure.

Balint Koller 
Grundfos
Hungary 

 

Stakeholder Quest: Leveling Up Digital Learning at Grundfos

This gamified course prepares Business Project Owners and Subject Matter Experts to collaborate effectively with Learning Design Team members by working through realistic digital learning project scenarios that require choosing the right stakeholders to consult at each stage of the project.

 

Fiona Gironella
MacEwan University
Canada

 

Border Security Challenge

An interactive online simulation where students play a border security officer, practice interviewing skills through feedback-rich scenarios, and build confidence by collecting contraband items while avoiding errors that trigger a replay.

Rihan Mustapha
Executive Coach
Saudi Arabia

 

ICF PCC Markers Journey

A gamified learning experience I designed for coaches preparing for the ICF PCC Credential who were overwhelmed by memorization but unsure how to apply the markers.

Julie Nguyen 
Babson College
USA

 

Biz E. Beaver’s Graduate Career Challenge 

A narrative-driven, gamified journey inside Canvas for graduate students at Babson College. Students build real-world career skills while engaging in coaching, reflection, and practical application—making career learning motivating, memorable, and actionable.

Jolina Kahn
Management Strategies
Philippines 

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

 

Jak Kahn
Management Strategies
Philippines

 

Monsters and Heroes

A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.

Snjezana Slabek
Cognite

Norway

 

From Chaos to Clarity with Cognite Industrial AI: Board Game

A fast, collaborative board game where teams experience how data and industrial AI turn factory chaos into clarity. The game shows how contextualized data and AI help solve complex factory challenges.

Pashmin Kamat
Cognite
India

 

From Chaos to Clarity with Cognite Industrial AI: Board Game

A fast, collaborative board game where teams experience how data and industrial AI turn factory chaos into clarity. The game shows how contextualized data and AI help solve complex factory challenges.

Jomon Thomas
Cognite
India

 

From Chaos to Clarity with Cognite Industrial AI: Board Game

A fast, collaborative board game where teams experience how data and industrial AI turn factory chaos into clarity. The game shows how contextualized data and AI help solve complex factory challenges.

Michaela Liavaag
Cybility Consulting Ltd

UK

 

Cyber Security Incident Response Team Experience

A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.

Pat Yaker
Sanitas

USA

 

Sanitas Benefits

An interactive digital board game that utilizes a Mastery Strategy to replace passive orientation with active, measurable learning.

Maytwin Pitipornvivat
BASE Playhouse

Thailand

 

Storationship

Storationship (Story + Relationship) is a card game that strengthens relationships through shared stories. The game creates an intentional space where people feel psychologically safe to reveal their authentic selves, enabling meaningful conversations that build trust and connection.

Tsira Loladze
Bank of Georgia
Georgia

 

sCoolApp Trivia

A banking application for students, to create an engaging educational experience. Designed to foster knowledge and logical reasoning, the module presented age-appropriate questions across a diverse curriculum.

Moe Ash
The Catalyst

Egypt

 

PENTA: It Takes 5 to Ideate a Learning Game

A design thinking tool and framework for ideating serious learning games that drive real behavior change without needless points, badges, or fake fun.

Throwdown Showcase Judges

Meet our  Distinguished Panel of International Award-Winning Judges

Jean Marrapodi, PhD, CPTD
USA

Jean Marrapodi is a senior instructional design leader with 26+ years of experience spanning corporate L&D, higher education, and consulting, known for designing effective, technology-enabled learning experiences and leading programs in leadership, talent development, and organizational change.

Keith Lillico
USA

Keith Lillico is a global learning and development leader who designs inclusive, evidence-based learning ecosystems that blend instructional design, brain science, and digital innovation to drive measurable behavior change at scale.

Sharon Goza
USA

Sharon Goza is a gamification designer and project manager with more than three decades at NASA’s Johnson Space Center, where she led training gamification, mission visualization, and advanced graphics and software initiatives in high-stakes environments.

Naomi Pariseault
USA

Naomi Pariseault is a senior learning designer at Brown University. She collaborates with faculty to create online and blended learning experiences grounded in student-centered design and inquiry-based learning.

Crossroads Hong Kong

We are proud to partner with Crossroads, a Hong Kong–based nonprofit that connects global surplus with global need through logistics, experiential learning, and immersive simulations.

Crossroads redistributes donated goods to trusted organizations serving communities in crisis across more than 90 countries and uses powerful, hands-on learning experiences to build understanding of complex global challenges.

We believe in putting experiential learning into practice in ways that matter.

We’re making a contribution to support the global work of Crossroads and invite you to be part of that impact. Every contribution helps extend this work beyond our event and into real-world application.

Use the QR code below or make your donation at 30 Containers for our 30th.

FAQ

Discover the Final Chapter

Axiom Awakens

 

GamiCon48V | The Time Travel Trilogy Concludes

Before Elara unlocked the Da Vinci Principles.

Before Nevan Evanstone challenged the limits of invention.

There was Axiom.

Built in the hidden city of Solmara, Axiom was created to preserve knowledge when the world could not. Not just information, but memory, judgment, and meaning. When Solmara fell, Axiom disappeared with it, sealed away and forgotten as history moved on.

Until now.

GamiCon48V marks the final chapter of the Time Travel Trilogy. As Axiom awakens, participants will explore what happens when intelligence remembers, when systems learn from the past, and when humans must decide how knowledge should be used, shared, or protected.

This story is not something you watch unfold. It’s something you move through. Axiom’s narrative will guide exploration, challenges, and discovery throughout Sententia World, inviting you to examine the future of learning, AI, memory, and design through action, choice, and play.

The trilogy concludes here.
What you uncover, and how you use it, is up to you.

Fueling the Future: Meet Our Sponsors

Sententia Gamification

A global leader in gamification and game-based learning for adult education and corporate Learning & Development, Sententia is the only company to codify the gamification of corporate training and adult education. Through certifications, consulting, and immersive learning experiences, Sententia helps organizations design engaging programs that motivate learners, strengthen capability, and improve performance.

Training Magazine

Training magazine advocates training and workforce development as a business tool. They are the industry standard for professional development and news for training, human resources and business management professionals in all industries.

BLUERABBIT

BLUERABBIT is a gamification platform designed to support engaging learning experiences for Learning & Development professionals. The platform enables organizations to design interactive journeys, challenges, and social learning experiences that motivate participation and reinforce learning outcomes. 

Rippily

Rippily is a collaborative learning platform designed to support interactive workshops, training sessions, and learning experiences. Built for facilitators and Learning & Development professionals, the platform helps teams create engaging activities, capture ideas visually, and support collaborative learning design in real time.

Koru Consulting

Koru Consulting partners with organizations to design meaningful learning experiences that strengthen leadership, collaboration, and performance. Their work focuses on learning design and Learning & Development strategies that help teams build practical skills, improve communication, and create more engaging learning environments.

Thinking Cap

Built for training teams who expect more from their LMS

Whether you're managing compliance, selling courses, or rolling out internal training across departments, Thinking Cap helps you do it your way. You get real flexibility, clear control, and support that sticks with you.

Knowledge Force Consulting

Strategically-planned learning and development that improves performance and helps organizations strengthen capability through strategic Learning & Development, performance consulting, and learning design. Their work focuses on aligning training with real business outcomes, creating learning experiences that build practical skills, improve performance, and support continuous professional growth.

Acorn Training

A Singapore-based Learning & Development provider focused on professional skills, leadership development, and workforce capability building.

innoGREAT

If you want to teach innovation, you have to be innovative. This interactive workshop-in-a-box that unlocks your unconscious thinking; enabling deep and fast breakthrough change of any scope and scale! 

The Catalyst

A learning design consultancy focused on creating & designing compelling learning experiences and high-impact learning programs that help organizations strengthen leadership, collaboration, and performance. Their work blends experiential learning, thoughtful learning design, and practical Learning & Development strategies to create programs that build real capability and drive measurable results.

GamFed Türkiye 

The Türkiye chapter of the International Gamification Confederation (GamFed). The organization promotes the use of gamification and game-based approaches in learning, business, and community engagement.

 

RINGORANG

Ringorang helps turn learning into action. Using short, game-based interactions delivered over time, the platform reinforces key concepts, strengthens retention, and supports real behavior change on the job.

Just Released:

The Sententia GameChangers Report 2026

Your guide to the trends and insights reshaping learning. The Sententia GameChangers Report brings together research from across the industry to help you understand the forces driving change in 2026. Inside, you’ll find the biggest shifts in AI, skills, and workforce expectations, along with Sententia’s perspective on what they mean for learning designers. This is the foundation for the conversations we’ll be exploring at GamiCon48V 2026.

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