GamiCon48V
In the digital realm, where the cogs of creativity mesh seamlessly with the gears of innovation, lies an extraordinary event: GamiCon48V. On February 10-12, 2025, embark on a 48-hour odyssey, a virtual gathering unlike any other, exclusively dedicated to the art and science of gamified and game-based learning.
Picture a world where each click transports you to a different corner of the globe, each session a new horizon in the landscape of adult education and corporate training. Here, time bends to your will, allowing you to attend live sessions across various time zones or revisit the magic through recordings at your leisure for the remainder of the year.
This is where the best minds in gamification come together, sharing secrets, unfolding mysteries, and weaving a tapestry of knowledge that transcends traditional learning.
Encounter sessions that challenge your perceptions, workshops that ignite your creativity, and discussions that spark lifelong connections.
GamiCon48V isn't just an event; it's a crucible where ideas are forged and transformed into tangible tools for enlightenment and engagement.
Join us in this steampunk-infused journey of discovery, where every interaction is a chance to reinvent the way you think about learning and development.
GamiCon48V awaits to unlock your potential and propel you into a future where learning is not just an activity but an adventure. Will you be there to turn the page in this chapter of educational revolution?
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GamiCon48V is the perfect opportunity to connect, interact, and be inspired both personally and professionally! The future of gamification is NOW!
Imagine the possibilities...
Sounds Amazing! Sign Me UpMeet Our First GamiCon48V Speakers—More to Come!
Our GamiCon48V speaker lineup is just getting started! Check back often as we continue to add more incredible experts and update the schedule. You won’t want to miss what’s next!
Monica Cornetti
South Padre Island, Texas, USA
Bernardo Letayf
Mexico City, Mexico
Artrell Williams
Buffalo, New York, USA
Jonathan Peters, PhD
South Padre Island, Texas, USA
Cal Osborne
Melbourne, Australia
Sharon Goza
Houston, Texas, USA
Bhaskar Thyagarajan
Karnataka, India
Moe Ash
Cairo, Egypt
Rebecca Arnett
Walker, Louisiana, USA
David Chandross, PhD
Toronto, ON
A Gamified Global ConferenceÂ
We're not playing around when we said we want to host an international conference with speakers and participants from across the globe.Â
We conducted a global price sensitivity study and we are the ONLY gamification conference offering registration at a rate that is equitable for learning professionals in different economies, in 26 different currencies!
This year, we are moving closer to our dream of a truly global event, with speakers from every continent (except Antarctica). Our geo-sensitive pricing empowers participants from around the world to learn, network with colleagues, and engage with world-class speakers. Plus, the excitement doesn't stop there! Our Gamification Project Throwdown Competition promises to bring the same global energy, where participants can showcase their creativity and gamification expertise in a thrilling head-to-head challenge.
Rise, daring adventurer! Are you ready to turn the gears of destiny, chart new courses, and spark the fires of innovation?
The GamiCon Throwdown
The GamiCon Throwdown is a global competition for the most innovative gamified and game-based learning designers and developers. Whether you're an individual or an organization, this is your chance to showcase your best work in L&D, HR, or Adult Education. We recognize projects that have delivered measurable results, and all entries are judged on creativity, innovation, and effectiveness.
Finalists will present their entries online at GamiCon48V (February 10-12, 2025), and the winner will receive a prestigious award from Training Magazine.
This is your moment to celebrate awesome gamified learning and the brilliant minds behind it. Are you ready to throw down? We're serious about the impact of gamification and are committed to creating new opportunities for your success!
Gamification Throwdown Projects should targets adult learners in business or higher education. The Judges will evaluate projects in 5 categories:
- Best High Tech
- Best Low Tech
- Best Use of Narrative
- Best Overall Use of Gamification
- Best Overall Use of Game-Based Learning
Download the GamiCon48V Throwdown Documents below to start your application process and take the first step towards competing!