Helps organizations create pragmatic learning experiences that build real-world capability and sustain behavior change.
GamiCon48V
GamiCon48V 2026 Is a Wrap… and It Was Our Best Yet
We’re hearing it again and again:
“Best GamiCon ever.”
And honestly… we felt it too.
For 48 straight hours, this community showed up in a way that was electric. The sessions were sharp, practical, and immediately usable. The gameplay wasn’t just fun, it was purposeful. People weren’t just watching… they were participating, building, testing, and connecting.
This is what happens when you bring together people who care about doing this work well.
Get every session, every insight, and every moment from the 48-hour experience.
Use code PLAY50 to save 50% for a limited time.
What Made This Year Different
The experience went deeper.
The Arcade wasn’t just a side activity, it became a space for real experimentation.
The Throwdown Showcase raised the bar again with bold, creative work from finalists around the world.
And the Talent Exchange? That may have been one of the most important additions we’ve ever made. Real conversations about careers. Real opportunities. Real connection between people who are hiring, building, and growing.
This wasn’t passive learning.
This was a working event.
Missed It? You Still Have Access
If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.
Every session. Every insight. Every moment.
And because we want this work in more hands, we’re offering:
50% off with code: PLAY50
GamiCon48V Throwdown Winners: The Best in Play
BEST Overall Use of Gamification
Dr. Ana Garner
Michala Liavaag
Cybility Consulting Ltd
UK
Cyber Security Incident Response Team Experience
A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.
BEST Game-Based Learning
Moe Ash
The Catalyst
Egypt
PENTA: It Takes 5 to Ideate a Learning Game
A design thinking tool and framework for ideating serious learning games that drive real behavior change without needless points, badges, or fake fun.
BEST High Tech Use of Gamification
Thiago Barrionuevo
Cuboo
Brazil/Portugal
Survivors – Digital Game
Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.
BEST Low Tech Use of Gamification
Jak Kahn
Jolina Kahn
Management Strategies
Philippines
Monsters and Heroes
A reflective card game that helps individuals and teams surface unproductive “Monster” behaviors, activate their inner “Hero” strengths, and build stronger relationships through courageous, collaborative conversations.
BEST Use of Narrative
Paula Yaovamal Uebunkul
Senior HR Learning Designer
Thailand
BLACK HOLE: Mission Through the Unknown
A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.
PEOPLE'S CHOICE: BEST High Tech Use of Gamification
Tom Zacharski
Brian Slatters
Teamwork Unlocked
Singapore
Submerged - Escape Room
A high-stakes submarine escape room experience that uses immersive puzzles and structured debriefs to reveal team roles, strengths, and performance gaps, transforming how teams collaborate under pressure
All The Tools You
Missed It? You Still Have Access
If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.
Every session. Every insight. Every moment. And because we want this work in more hands, we’re offering: 50% off with code: PLAY50
What You’ll Get
- Full access to all session recordings
- The ability to revisit the sessions that matter most to you
- Time to pause, reflect, and apply what you learned
- Continued connection to the ideas and momentum from the event
Who GamiCon48V Is For
GamiCon48V is for people who design, deliver, or lead learning and know that what worked before isn’t enough anymore.
- If you’re an instructional designer who wants your work to hold up beyond a single course.
- A learning experience designer shaping journeys, not just content.
- A facilitator who knows engagement doesn’t come from energy alone.
- Or a learning leader responsible for decisions that affect real people and real outcomes.
Missed It? You Still Have Access
If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.
Every session. Every insight. Every moment. And because we want this work in more hands, we’re offering: 50% off with code: PLAY50
What You’ll Get
- Full access to all session recordings
- The ability to revisit the sessions that matter most to you
- Time to pause, reflect, and apply what you learned
- Continued connection to the ideas and momentum from the event
This experience is about doing the work, not just talking about it, and leaving with clearer thinking about what comes next.
📥 Download the Brief to see why this event is a must-attend for learning professionals like you.
💼 Need approval to attend? Download a customizable letter to your boss to help make the case!
🧭 Begin the Discovery Quest New here? Start with a quick walkthrough of the GamiCon48V experience inside Sententia World.
🌐 Enter Sententia World: Click below to enter Sententia World and begin exploring.
Take Part in the Learning
Learning at GamiCon48V is participatory by design. Alongside live sessions, you’ll engage in hands-on challenges, game experiences, and structured opportunities to build, test, and refine real learning designs, while learning from practitioners who are actively doing the work.
Gamified
BLUERABBIT Engagement App
Go beyond points, badges, and leaderboards and experience gamification done right inside the BLUERABBIT engagement app, where the design choices you make actually matter.
Learning Design
Experience What’s Next
GamiCon48V 2026 explores how game thinking, AI, and human creativity come together to shape the future of engagement and learning.
Access
Global by design. Flexible by intention.
GamiCon48V runs in rotating blocks so participants across the U.S., Europe, the Middle East, Africa, and Asia can engage without staying up all night. Replays are available, so you won’t miss key sessions if you’re observing religious, cultural, or personal commitments.
Live
Outcome-Driven Learning Design
Every session is meticulously crafted to identify clear goals, define actionable steps, integrate meaningful practice activities, and deliver the essential information needed to drive real-world results.
Strategies
For Diverse Roles
Whether you’re an instructional designer, training manager, CLO, or LXD professional, GamiCon48V will empower you with actionable insights that go beyond theory and spark measurable change.
Interactive
Hands-on Design Labs
Expect sessions that prioritize behavior change, learner engagement, and organizational outcomes. Our speakers guide you in creating training programs that truly deliver on their promises.
Global 48-Hour Schedule
All sessions will be recorded.
GamiCon48V is a live, online event delivered across eight 6-hour blocks of learning, collaboration, and exploration, designed for a global audience.
Times vary by location. View the online schedule to see dates and times in your local time zone.
Signature Sessions include hands-on design workshops, research spotlights, panel discussions, Ask Me Anything sessions, the Throwdown Showcase, and sponsor spotlights.
World Tour Segments feature studio interviews, Man on the Street conversations, design inspiration, real-world problem solving, and built-in breaks, without the dreaded networking.
Concurrent experiences are available throughout the event, including facilitated game play, self-paced game activities, open office hours, collaboration meetups, and dedicated spaces for job seekers and those hiring gamification and game-based learning designers.
Led by experienced practitioners from around the world, sessions combine high-quality pre-recorded content with live discussion, Q&A, and real-time engagement.
Your GamiCon48V Playbook
Not another stodgy PDF to download.
The GamiCon48V Playbook is an interactive experience you step into.
A Global Community of Designers, Researchers, and Practitioners
GamiCon48V brings together a remarkable mix of researchers, practitioners, designers, and innovators from around the world. Our hosts, speakers, and partners help guide the experience and share ideas you can immediately apply in your own learning programs.
Community Hosts & Sponsors
Shaping the GamiCon48V Experience
World-Class Speakers
30+ researchers, practitioners, and designers from around the world.
Missed It? You Still Have Access
If you couldn’t join us live, or if you were there and want to revisit the sessions you missed, you can now get full access to the complete GamiCon48V recording library.
Every session. Every insight. Every moment.
And because we want this work in more hands, we’re offering: 50% off with code: PLAY50
Arcade Games
The Arcade is where participants can experience short, playable examples of gamification and game-based learning in action.
Throughout the 48 hours, members of the community will host small game experiences designed for learning. Some are facilitated live. Others are self-paced experiences you can explore anytime during the event.
Play the game.
Observe the design.
Leave with ideas you can adapt for your own learning programs.
Sometimes the fastest way to understand great learning design is to play a game.
Americas and Canada: March 21-23
Hong Kong and Asia Pacific : March 22-24
Check the Online Calendar for Times and Dates in your Local Time Zone.
Talent Exchange
The Talent Exchange is a space for connecting with others in the gamification and learning design community through focused conversations.
Some sessions are longer topic discussions where participants explore challenges such as designing engaging learning, implementing gamification, or evaluating impact.
Others are shorter “pop-up” conversations where participants gather around a specific idea, question, or experience they want to share.
Think of it as a series of small, participant-driven conversations where you can exchange ideas, ask questions, and meet others doing innovative work in learning design.
Some of the best insights at GamiCon often happen in these small conversations.
Kevin D. Turner
USA
Talent Exchange Career Lab Panel
Career Strategy and Personal Branding in Today’s Job Market
Dr. Karen Fiorillo
USA
Talent Exchange Career Lab Panel
Building a Business on Alignable Without Being Salesy
Kristi Conlon
USA
Talent Exchange Career Lab Panel
Leadership, Skills Development, and Career Growth
Mary Nunaley
USA
Talent Exchange Career Lab Panel
Building Skills for Career Growth
Charlee Riggio
USA
Talent Exchange Career Lab Panel
Never Search Alone - How Community Changes the Job Search
Christy Tucker
USA
Talent Exchange
5 Portfolio Mistakes Instructional Designers Keep Making (and How to Fix Them)
Danielle Watkins
USA
Talent Exchange
5 Portfolio Mistakes Instructional Designers Keep Making (and How to Fix Them)
Shawna Stushnoff
USA
Talent Exchange
Exchange Circle
The Game Your Brain Is Already Playing
Joshua 'Doc' Yavelberg
USA
Talent Exchange
Exchange Circle
Whatcha Wanna Know About Being AI-gile?
Jeffrey Riley
USA
Talent Exchange
Exchange Circle
Accessibility and Games in Storyline
Gwen Fitzpatrick
USA
Talent Exchange
Exchange Circle
Gameful Learning Through the Lens of
Adult Learning
Keith Lillico
USA
Talent Exchange
Exchange Circle
Supercharge your Network,
Supercharge your Career
THROWDOWN SHOWCASE
FINALISTS
Thiago Barrionuevo
Cuboo
Brazil/Portugal
Survivors – Digital Game
Survivors is an online, cooperative decision-making game in which each player accesses a different screen with unique and partial information. To succeed, players must actively collaborate, share insights, connect clues and make collective decisions under time pressure.
Paula Yaovamal Uebunkul
Senior HR Learning Designer
Thailand
BLACK HOLE: Mission Through the Unknown
A strategy-driven leadership simulation that immerses executives in high-stakes decision making under uncertainty, revealing the real consequences of people's choices on trust, sustainability, and organizational survival.
Balint Koller
Grundfos
Hungary
Stakeholder Quest: Leveling Up Digital Learning at Grundfos
This gamified course prepares Business Project Owners and Subject Matter Experts to collaborate effectively with Learning Design Team members by working through realistic digital learning project scenarios that require choosing the right stakeholders to consult at each stage of the project.
Fiona Gironella
MacEwan University
Canada
Border Security Challenge
An interactive online simulation where students play a border security officer, practice interviewing skills through feedback-rich scenarios, and build confidence by collecting contraband items while avoiding errors that trigger a replay.
Julie Nguyen
Babson College
USA
Biz E. Beaver’s Graduate Career Challenge
A narrative-driven, gamified journey inside Canvas for graduate students at Babson College. Students build real-world career skills while engaging in coaching, reflection, and practical application—making career learning motivating, memorable, and actionable.
Michaela Liavaag
Cybility Consulting Ltd
UK
Cyber Security Incident Response Team Experience
A blended, gamified program that turns static incident response plans into live practice. It combines short e learning, an immersive cyber drill, and a structured debrief so leaders rehearse real crisis decisions in a safe space.
Maytwin Pitipornvivat
BASE Playhouse
Thailand
Storationship
Storationship (Story + Relationship) is a card game that strengthens relationships through shared stories. The game creates an intentional space where people feel psychologically safe to reveal their authentic selves, enabling meaningful conversations that build trust and connection.
Throwdown Showcase Judges
Meet our Distinguished Panel of International Award-Winning Judges
Jean Marrapodi, PhD, CPTD
USA
Jean Marrapodi is a senior instructional design leader with 26+ years of experience spanning corporate L&D, higher education, and consulting, known for designing effective, technology-enabled learning experiences and leading programs in leadership, talent development, and organizational change.
Keith Lillico
USA
Keith Lillico is a global learning and development leader who designs inclusive, evidence-based learning ecosystems that blend instructional design, brain science, and digital innovation to drive measurable behavior change at scale.
Sharon Goza
USA
Sharon Goza is a gamification designer and project manager with more than three decades at NASA’s Johnson Space Center, where she led training gamification, mission visualization, and advanced graphics and software initiatives in high-stakes environments.
Naomi Pariseault
USA
Naomi Pariseault is a senior learning designer at Brown University. She collaborates with faculty to create online and blended learning experiences grounded in student-centered design and inquiry-based learning.
Crossroads Hong Kong
We are proud to partner with Crossroads, a Hong Kong–based nonprofit that connects global surplus with global need through logistics, experiential learning, and immersive simulations.
Crossroads redistributes donated goods to trusted organizations serving communities in crisis across more than 90 countries and uses powerful, hands-on learning experiences to build understanding of complex global challenges.
We believe in putting experiential learning into practice in ways that matter.
We’re making a contribution to support the global work of Crossroads and invite you to be part of that impact. Every contribution helps extend this work beyond our event and into real-world application.
Use the QR code below or make your donation at 30 Containers for our 30th.
FAQ
What time zone is GamiCon48V run in?
When does GamiCon48V start in my time zone?
Do I have to attend for all 48 hours straight?
Is GamiCon48V live, or can I watch recordings later?
What if my schedule or time zone limits my participation?
How soon will session replays be available?
Who should attend GamiCon48V?
Do I need prior experience with gamification or game-based learning?
Is GamiCon48V relevant for learning leaders and managers?
Is GamiCon48V only about formal learning sessions?
What are the Brain Brew Café and social spaces?
How is networking handled in a virtual event?
Is GamiCon48V focused on tools or platforms?
What language is GamiCon48V delivered in?
What if I need help logging in or have technical or schedule-related questions?
Discover the Final Chapter
Axiom Awakens
GamiCon48V | The Time Travel Trilogy Concludes
Before Elara unlocked the Da Vinci Principles.
Before Nevan Evanstone challenged the limits of invention.
There was Axiom.
Built in the hidden city of Solmara, Axiom was created to preserve knowledge when the world could not. Not just information, but memory, judgment, and meaning. When Solmara fell, Axiom disappeared with it, sealed away and forgotten as history moved on.
Until now.
GamiCon48V marks the final chapter of the Time Travel Trilogy. As Axiom awakens, participants will explore what happens when intelligence remembers, when systems learn from the past, and when humans must decide how knowledge should be used, shared, or protected.
This story is not something you watch unfold. It’s something you move through. Axiom’s narrative will guide exploration, challenges, and discovery throughout Sententia World, inviting you to examine the future of learning, AI, memory, and design through action, choice, and play.
The trilogy concludes here.
What you uncover, and how you use it, is up to you.
Fueling the Future: Meet Our Sponsors
Sententia Gamification
A global leader in gamification and game-based learning for adult education and corporate Learning & Development, Sententia is the only company to codify the gamification of corporate training and adult education. Through certifications, consulting, and immersive learning experiences, Sententia helps organizations design engaging programs that motivate learners, strengthen capability, and improve performance.
Training Magazine
Training magazine advocates training and workforce development as a business tool. They are the industry standard for professional development and news for training, human resources and business management professionals in all industries.
BLUERABBIT
BLUERABBIT is a gamification platform designed to support engaging learning experiences for Learning & Development professionals. The platform enables organizations to design interactive journeys, challenges, and social learning experiences that motivate participation and reinforce learning outcomes.
Rippily
Rippily is a collaborative learning platform designed to support interactive workshops, training sessions, and learning experiences. Built for facilitators and Learning & Development professionals, the platform helps teams create engaging activities, capture ideas visually, and support collaborative learning design in real time.
Koru Consulting
Koru Consulting partners with organizations to design meaningful learning experiences that strengthen leadership, collaboration, and performance. Their work focuses on learning design and Learning & Development strategies that help teams build practical skills, improve communication, and create more engaging learning environments.
Thinking Cap
Built for training teams who expect more from their LMS
Whether you're managing compliance, selling courses, or rolling out internal training across departments, Thinking Cap helps you do it your way. You get real flexibility, clear control, and support that sticks with you.
Knowledge Force Consulting
Strategically-planned learning and development that improves performance and helps organizations strengthen capability through strategic Learning & Development, performance consulting, and learning design. Their work focuses on aligning training with real business outcomes, creating learning experiences that build practical skills, improve performance, and support continuous professional growth.
Acorn Training
A Singapore-based Learning & Development provider focused on professional skills, leadership development, and workforce capability building.
innoGREAT
If you want to teach innovation, you have to be innovative. This interactive workshop-in-a-box that unlocks your unconscious thinking; enabling deep and fast breakthrough change of any scope and scale!
The Catalyst
A learning design consultancy focused on creating & designing compelling learning experiences and high-impact learning programs that help organizations strengthen leadership, collaboration, and performance. Their work blends experiential learning, thoughtful learning design, and practical Learning & Development strategies to create programs that build real capability and drive measurable results.
RINGORANG
Ringorang helps turn learning into action. Using short, game-based interactions delivered over time, the platform reinforces key concepts, strengthens retention, and supports real behavior change on the job.
Just Released:
The Sententia GameChangers Report 2026
Your guide to the trends and insights reshaping learning. The Sententia GameChangers Report brings together research from across the industry to help you understand the forces driving change in 2026. Inside, you’ll find the biggest shifts in AI, skills, and workforce expectations, along with Sententia’s perspective on what they mean for learning designers. This is the foundation for the conversations we’ll be exploring at GamiCon48V 2026.