Javier Velasquez
GamiCon 2019 Throwdown Winner of Award forÂ
Best Overall Use of Gamification in Adult Learning
Javier Velasquez studied Literature and a Master's in Literature at Universidad de los Andes in Colombia. His professional studies helped him understand how to analyze media in a systemic way, as his main concerns were interdisciplinary studies. Since 2012, he shifted towards game design and founded a board game publisher, Azahar Games. In 2013, he assisted the GSummit started doing research on game design and gamification. Alongside his sister, Ana MarĂa Velasquez, a PhD in Human Development and Motivation, they started working on a Gamification framework (BEM) that used the idea of feedback and intrinsic motivation a its core. This framework has been validated in different fields, like innovation, human resources, loyalty campaigns, and especially in education, which is a big part of their intrinsic motivation. Javier sees Gamification not as a tool of design but as a field with paradigms and objects of study that go beyond the use of standardized mechanics.

 Chapter 6: Breaking BoundariesÂ
Join Monica Cornetti and Javier Velasquez as they lead this chapter dedicated to pushing the limits of learning and innovation. Through thought-provoking conversations and pioneering sessions, this chapter explores how gamification transforms research, redefines game formats, and taps into the cutting-edge intersection of neuroscience, psychedelics, and learning design.
From empowering collaborative citizen science to evolving flagship game models into adaptable microgames, discover how these groundbreaking approaches are reshaping education and engagement. Conclude the chapter with the thrilling Throwdown Competition, where the most creative gamified designs are showcased, and engage in the Game Garage for an interactive experience like no other.
This chapter challenges you to think beyond traditional boundaries and embrace bold, transformative ideas for the future of learning.