Monica Cornetti
Monica Cornetti is a recognized leader and innovator in gamification and game-based learning for corporate training and adult education. As the President of Sententia Gamification, Monica has dedicated her career to transforming traditional learning experiences into engaging and impactful adventures that drive measurable results.
With a background that blends creativity, strategic thinking, and a passion for human-centered design, Monica has worked with global organizations to revolutionize their learning strategies. She is the creator of the Gamification Master Craftsman Certification program and the driving force behind GamiCon, the world's premier conference for gamified learning.
Monica's work is rooted in her belief that "knowing is good, but doing is better," inspiring others to design learning solutions that not only inform but transform. A prolific speaker, author, and consultant, Monica continues to lead the charge in creating meaningful learning experiences that foster innovation, engagement, and connection.
F*ck Average
This keynote is for the people who have felt the friction. The ones who tried to raise the bar in corporate training and were met with blank stares, outdated systems, or quiet resistance. It speaks directly to instructional designers and learning leaders who know “good enough” is failing their learners but are still expected to deliver inside rigid constraints.
This is not a motivational rant. It is a clear-eyed call to reject mediocrity in how we design, deliver, and defend meaningful learning. Drawing on real stories and hard-earned lessons from professionals who refused to play small, this session reframes what is possible when you stop asking for permission and start designing with intention.
Takeaway: Average is a choice. So is doing something better.