Sententia Gamification is a trusted developer of learning solutions that help to improve the performance of individuals, teams, and organizations. We offer a wide range of resources and services from ready-to-train programs, facilitator certifications, custom development, and more.
At Sententia Gamification, we believe an experiential approach is the best catalyst for adult learning. Our unique blend of behavioral motivation and design thinking has been the core what we do for more than 20 years. Combining the best research and proven facilitation methods with an appreciation for adult learning theory, our strategies create lasting change.
Meet the team
Monica Cornetti, MS EDE
Monica is the Founder and CEO of Sententia Gamification, Gamemaster of GamiCon and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
Jonathan Peters, PhD
An international professional keynote speaker, trainer, author, and copywriter, Jonathan believes that change is inevitable, adaption is vital, but success is optional. He works with those who pursue the option of success. His entertaining, energetic, edgy, and enlightening style not only makes learning fun and inspiring, but also memorable and applicable.
Keith Lillico, M.Ed, MBA
Keith is a certified Gamification Master Craftsman who draws from his experience in instructional design and education to create learning content that combines game-design elements and principles with progressive views on learning theories to empower learners.
Steve Abrams, M.Ed., CID
Los Angeles, CA
Enthusiastic creator and eLearning evangelist with extensive experience in writing, filmmaking, marketing, project management and education.
Wesley first fell into gamification as the culmination of a lifelong love affair with game design. He created his first gamified learning in the 6th grade when he submitted a review board game in lieu of a paper (without asking).
Our primary audience includes corporate trainers, human resource professionals, educational institutions, and independent consultants who look to us for research-based solutions to create and develop meaningful learning experiences.
As an independent woman-owned business based in Austin, TX, Sententia Gamification has been providing quality gamification strategy designs, audits, curriculum design, facilitation, training, and certifications since 2008. Sententia has global accounts in a variety of industries, including banking, oil and gas, government, contact centers, not-for-profits, trade associations, and private industry.
We regularly field a diverse group of designers and trainers, from all ethnicities and backgrounds, including entrepreneurs, veterans, and PhD recipients. All are experts in their field and have thousands of hours of organizational development, talent management, behavioral economics, and motivational design training and experience. Our proven, trademarked system for serious game and gamification strategy design is what differentiates us in the marketplace.
Custom Content for You
As a global leader in gamification strategy design for L&D, HR, and Adult Education, our speakers will help you explore new possibilities, engage employees, and create meaningful learning experiences. Our speakers are recognized experts in their fields and each of them has earned recognition and status as a Certified Gamification Master Craftsman for their skill and strategy in deploying effective gamification in a corporate or adult learning program. We will help you to match the right speaker for your audience and your goals.Contact Us