About Us

Sententia Gamification is a trusted developer of learning solutions that help to improve the performance of individuals, teams, and organizations. We offer a wide range of resources and services from ready-to-train programs, facilitator certifications, custom development, and more.

At Sententia Gamification, we believe an experiential approach is the best catalyst for adult learning. Our unique blend of behavioral motivation and design thinking has been the core what we do for more than 20 years. Combining the best research and proven facilitation methods with an appreciation for adult learning theory, our strategies create lasting change.

Our core values are gratitude, graciousness, and generosity; ideals that  guide us when making decisions, building relationships, and solving problems. Our core values give us a framework for leadership and daily decisions, and help us enjoy our time at work and play.


Meet the Team

Monica Cornetti, MS EDE

South Padre Island, TX

Monica is the Founder and President of Sententia Gamification, Gamemaster of GamiCon and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

Email Monica:  [email protected] 

Jonathan Peters, PhD

South Padre Island, TX

An international professional keynote speaker, trainer, author, and copywriter, Jonathan believes that change is inevitable, adaption is vital, but success is optional. He works with those who pursue the option of success. His entertaining, energetic, edgy, and enlightening style not only makes learning fun and inspiring, but also memorable and applicable.

Email Jonathan:  [email protected] 

Sententia Certified Facilitators

Sententia Certified Facilitators are Gamification Master Craftsmen. They have the training and tools to bring insights and guidance to people and organizations who are seeking to add gamification and game-based learning strategies to their learning and talent development initiatives. As a Sententia Certified Facilitator they help others to master the awesome potential of gamification and game-based learning in employee engagement, corporate training, and higher-education programs.

Keith Lillico, M.Ed, MBA

Springfield, IL

Keith is a certified Gamification Master Craftsman who draws from his experience in instructional design and education to create learning content that combines game-design elements and principles with progressive views on learning theories to empower learners.

Rasha Morsi, PhD

Professor and Graduate Program Coordinator, Norfolk State University

Norfolk, VA

Dr. Morsi is an exceptional scholar with extensive research experience in the areas of Modeling, Simulation, Visualization, and Training Technologies (MSV&TT) design and development, Gamification, Robotics, and Data and Visual Analytics. 

Dr. Morsi is also a pioneer in the design and development of assessment-based games and interactive simulations for education. Her innovation in the use of modeling and simulation in the design and development of these educational tools has earned her Governor of VA’s prestigious SCHEV Outstanding Faculty Award.

Jim Egan, PhD

Professor of English, Brown University

Providence, RI

Jim Egan is Professor of English at Brown University. His research focuses on the implications for reading, engaging, organizing, analyzing, and even imagining literature in the midst of an Information Age. He was trained as a scholar of British-American literature before 1800, and he published Authorizing Experience: Refigurations of the Body Politic in Seventeenth-Century New England Writing (1999) and Oriental Shadows: The Presence of the East in Early American Literature (2011). His English courses explore the ways literature complicates our understanding of the way we make evaluative judgements about justice, morality, and social responsibility.

Naomi Pariseault

Instructional Designer, Brown University

Providence, RI

Naomi is an instructional designer for Digital Teaching & Learning at Brown University. As with many other instructional designers, it was a fortunate happenstance that Naomi stumbled into the field and has been happily inspiring student learning since 2011. She loves to experiment with new design approaches. It’s been a dream to blend together the principles of game design with learning to create gamified courses. Growing up Naomi loved playing classic video games and could be found playing Atari Asteroids with her dad or Super Mario 64 and Kirby with her cousin. Naomi has earned both the Level 1 and Level 2 Certifications from Sententia Gamification and is a Certified Sententia Gamification Facilitator. She is also the instructional designer of a project that won 2 awards at GamiCon 2018 for the Overall Outstanding Use of Gamification for Learning and Best Use of Surprise and Delight!

James Bishop

Learning Experience Designer, Koru Consulting Limited

Hong Kong

A native of New Zealand and 20-year resident of Hong Kong, James Bishop from Koru Consulting brings a wealth of learning experience in design and delivery. Having dedicated the last 25+ years to organizational and talent development, James has gained this experience from working across many sectors, and for organizations across the globe. In the last 2 years alone, James & Koru have delivered programs to more than 10,000 people, in Virtual, Hybrid and F2F modes across all time zones, platforms and sectors.

James’ unique specialty is activities and simulations in the learning space, as well as designing gamification strategies tailored to the motivations of learners. A world-class facilitator, James will ensure you are engaged, stretched and learning... you will also have a lot of fun.

Karen Bowden

Application Specialist IV, Learning Experience Designer, Orange County Public Schools

Orlando, FL

Karen designs and develops learning experiences and strategies; creates training materials and resources including instructional videos, technical documents, and infographics to help with understanding and retention.

Jeff Mastromonico

Director of the Center for Instructional Innovation at Augusta University

Aiken, SC,

Jeff has over 25 years’ experience in higher education that has included teaching, designing and developing multimedia, video production, web design, graphic design, learning game development, interactive textbooks and app development. Serious Play Silver Award for Game Design, and most recently a first place Adobe e-Learning Design Award. Jeff has a BS in Business Management, an MEd in Educational Technology as well as a masters level certification in Gamification and game-based learning.

A 40 year resident of Aiken, SC, Jeff lives with his wife, Lori, and their 2 sons, Alex and Jacob.

Fun fact: Jeff has been a practicing musician for 30 years performing regionally and enjoys working with the Aiken Community Theatre.

Sherry Prindle

Coach Maker

Lenexa, KS

Trial by fire in public seminars has given Sherry the drive to research and really know her topics to expert level. Going into organizations to diagnose training needs and comparing what she saw against her own experience and study, Sherry has learned how to give amazingly "spot on" advice to clients. Desiring to see better follow-through on recommendations, she became an Executive Coach and now hold clients accountable to specific action steps.

Aspiring speakers, coaches, and other life changers come to her for help on how to make money making a difference, and so she also started an incubator for difference makers.

Joshua Barol

Training Development Lead (Associate Director) at Pfizer

Fort Washington, PA

Joshua is a creative training technology specialist with a Master’s in Instructional Design and Technology. An expert in course authoring tools and multimedia technology, Joshua is known for designing and producing excellent interactive learning solutions, including instructor led, blended, and online. He has extensive knowledge of ADDIE, SCORM and LMS platforms and is a highly effective project manager, consultant and team leader.

Ian Coleman

Learning Experience Developer, Booz Allen Hamilton

Whiteville, NC

Ian specializes in incorporating accessible design in customized, multimedia-rich graphics and tailored interactions based on the instructional needs and strategies. Ian has discovered a passion for combining gamification with accessible design to create truly unique and innovative learning experiences.

When not at his computer working on new ideas you can find him in a pasture surrounded by his fold of miniature Scottish Highland cows.

Amany AlKhayat

Founder, Linguatech

Astoria, NY

Amany is the founder of EmpowerXR and Chair of NYS TESOL Technology Enhanced Language Learning SIG and the VirtuaTELL Conference. A Voice User Interface Designer, Amany is currently pursuing her Doctoral degree in Instructional Technology and Media program at Teachers College, Columbia University. Amany has more than twenty years of teaching Experience in Egypt, Saudi Arabia and the United States.

Amany uses Virtual Reality for project-based learning and activity based learning, and builds worlds on platforms such as FrameVR, AltspaceVR, and others.

Mohamed Ezzat, APTD

Learning and Development Manager, Riyadh Pharma

Saudi Arabia

Mohammed has 18 years of experience in the pharmaceutical market and has worked in different positions in multinational & large local pharmaceutical organizations like GSK pharmaceutical, ELITE-SEGMA pharmaceuticals & RIYADH pharmaceutical. He advanced from a medical rep to supervisor to territory manager to product manager to business unit manager and for the past five years he has been a business leadership trainer & talent development specialist at Riyadh pharma. He is bilingual and designed training materials in Arabic for Arabic speaking employees and in English for non-Arabic speaking employees.

Janeth Harrison

Learning Advisor Lubricants and Mobility, Shell US

Houston, TX

Janeth has over 25 years in the Oil and Gas Industry. She has facilitated leadership and applications training, and designed and implemented product and onboarding training, as well as content for a global project. She has a B.S. in Business Administration, MS in Technology, Training/Development Manager Certification, and certifications in: Instructor/Facilitator, Instructional Design, E-Learning Design, Story Based E-Learning Design, Project Management, Coaching – Inside Out, MCSE program completion, Gamification – L1, L2, L3 – Master Craftsman Certification, CLO Acceleration Program Completion, and is a member of the Training 125 Hall of Fame.

Janeth enjoys learning and incorporating new technology (i.e. A/R) and processes that help others have fun while becoming more efficient and effective.

Loredana Zaharescu

Senior Instructional Designer, Société Générale

Bucharest, Romania

Loredana is an instructional designer for corporate e-learning programs. She constantly looks for opportunities to develop innovative, interactive programs that maintain engagement through gamification and storytelling.

Mallori Steele

L&D Program Manager, Microsoft

Washington, DC

Mallori works as an L&D Business Program Manager at Microsoft. In January 2020, she founded Growductive Consulting, a woman and minority-owned Learning & Development Consulting Agency. In June 2020, she started Black in L&D (formally the Black Instructional Designers Group) on Facebook and LinkedIn.

Originally from the San Francisco Bay Area, Mallori currently lives and works remotely outside Washington, D.C.

Renee Boisvert

Delta, British Columbia

A Youth Care Practitioner, Renee's experience has been helping families cope with issues related to mental health, autism, hospitalization, and abuse. Her current passion is using gamification to engage an individual's strengths and interests to overcome challenges.

Lindsey Leverett, M.Ed.

Greenville, SC

Lindsey brings her experience in art and teaching to create fresh designs, innovative training, and uncoventional solutions using sound instructional design methodologies and current technologies. The newest member of our team Lindsey has hit the ground running with her strong capacity to learn, the energy to get things done, and brings diverse, real world experiences to help us think in new ways.

Steve Abrams, M.Ed., CID

Los Angeles, CA

Enthusiastic creator and eLearning evangelist with extensive experience in writing, filmmaking, marketing, project management and education.

We specialize in gamification and game-based learning design for forward-thinking corporate training and higher education.

Our primary audience includes corporate trainers, human resource professionals, educational institutions, and independent consultants who look to us for research-based solutions to create and develop meaningful learning experiences.

As an independent woman-owned business based in Austin, TX,  Sententia Gamification has been providing quality gamification strategy designs, audits, curriculum design, facilitation, training, and certifications since 2008. Sententia has global accounts in a variety of industries, including banking, oil and gas, government, contact centers, not-for-profits, trade associations, and private industry. 

We regularly field a diverse group of designers and trainers, from all ethnicities and backgrounds, including entrepreneurs, veterans, and PhD recipients. All are experts in their field and have thousands of hours of organizational development, talent management, behavioral economics, and motivational design training and experience. Our proven, trademarked system for serious game and gamification strategy design is what differentiates us in the marketplace.

Our proven, trademarked framework for serious games and gamification strategies, designs, and education are what differentiates our clients from their competitors in the marketplace.

Gamification is a complex process that involves multiple stages to understand the objectives of an organization, it evaluates challenges in achieving objectives, and requires prototyping personas that match the motivations of the end users.

The Sententia Gamification Framework and Rapid Content Development Design Sprints are an essential and proven tool to guide the process of course design from conceptualization to implementation.

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Let us Help You Bring the Fun!

As a global leader in gamification strategy design for L&D, HR, and Adult Education, our team will help you explore new possibilities, engage employees, and create meaningful learning experiences. Our designers, trainers, and speakers are recognized experts in their fields and each of them has earned recognition and status as a Certified Gamification Master Craftsman for their skill and strategy in deploying effective gamification in a corporate or adult learning program. We will help you to match the right solution for your audience and your goals.

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