The Gamification Report Blog

Why the Hard Stuff Makes Better Stories corporate training instructional design story Dec 05, 2025

What The Power of Bad Teaches Learning Designers

If you’ve ever wondered why people lean in a little closer when a story takes a dark turn, The Power of Bad (Tierney and Baumeister) has the answer. Our brains are wired to pay more attention to threats, loss, conflict, and anything that carries even...

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When the Student Surpasses the Teacher game-based learning higher education instructional design Nov 24, 2025

Every once in a while, you see something that reminds you exactly why you do the work. This week, that moment came from Brown University.

Nearly a decade ago, Jim Egan decided his large lecture courses needed a different kind of energy. He turned to gamification, started exploring the research, and...

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When “Play” Becomes “Strategy”: Finding the Soul in Gamification corporate training gamification instructional design Nov 04, 2025

It started with a post in our GamiCon inner circle from Christian Gossan about Harvard Business Review’s recent release: Press Play: Why Every Company Needs a Gaming Strategy, by Bastian Bergmann.

The description promises an “eye-opening look at the rapidly rising growth of gaming” and how companie...

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Pieces of Eight – A QuickStart Design Adventure adult learning gamification instructional design Sep 09, 2025

The legendary Spanish Reale, or “Piece of Eight,” has fueled pirate lore for centuries and was once the premier trade coin of the world, valued by kings and coveted by pirates.

At Sententia Gamification, our three levels of certification are anchored in a pirate tale of exploration and discovery. N...

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Exploring Learner Personas: Innovative Approaches from Our Students adult learning corporate training employee engagement May 06, 2025

In our latest Level 2 Gamification Journeyman cohort, two standout learner personas have emerged—each uniquely crafted to resonate deeply with their respective teams. These personas aren't just profiles; they're insightful tools that bridge the gap between content and learner, ensuring that every ed...

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The Power of Unreasonable Hospitality corporate training gamification gamified events Apr 23, 2025

Following the powerful insights in Chapter 1, we continue our GamiCon48V book study journey through Unreasonable Hospitality with Chapter 2—centered around the transformative power of mindset. Will Guidara challenges us to go beyond reacting to needs and instead lead with intentionality, care, and a...

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The 4 Best Gamification and Game-Based Learning Projects for Adult Education in 2025 adult learning gamicon gamification Apr 16, 2025

There’s no debate. If you want to see the future of learning, these four projects are it. Chosen by a panel of expert judges at GamiCon48V’s Throwdown Competition, these award-winning designs are not just creative—they’re transformative. Each one tackles a real-world challenge in adult education and...

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