The Gamification Report Blog

Badges Don't Work (because you're doing it wrong) Aug 11, 2021

The use of badges has a long history. The first record of people using badges was the ancient Egyptians who used them to denote military rank. But it wasn’t until the 17th Century that military badges really started catching on. By the 19th Century, badges accompanied most all uniforms,...

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Why I'm Switching from Angry Birds to Halo 3 Jul 19, 2021

So, I’m a little late to the party on this one…

Monica Cornetti’s grandsons play a lot, I mean A LOT, of Fortnight. Like most adults faced with young people and their consumption of new technologies, I think they should be playing outside instead of sitting on the...

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Get Them Hooked on Learning Jun 28, 2021

I’m originally from Las Vegas, and when you’re from Las Vegas, the first question people ask when meeting you is, “Do you gamble a lot?”

My response has always been, “No, because I haven’t won.” And by that, I mean I’ve never won big. 

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Virtual Meals to Form a Magic Circle of Creativity, Challenge, and Collaboration behavioral science game design gamification motivation Jun 12, 2021

With live events, we enter a magic circle that is difficult to replicate with virtual events, (as you know as you’ve attended numerous online meetings, classes, and events this past 18 months).

We’ve done a ton of research and found that a combination of platforms allows us to...

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What Our Avatar Says About Us (And Why Does My Avatar Have Blue Skin?) May 22, 2021

This week, as part of the pre-engagement for our Gamification Master Craftsman Certification (Level 3), we created our pirate avatars (our Certifications have a pirate theme). For mine, I chose to have blue skin, but otherwise, the avatar is close to my look. I could have, but didn’t, give...

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Do Demographic Differences Influence Your Gamification Designs? behavioral science game design gamification instructional design Mar 31, 2021

We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.


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3 Hurdles that Flaw Learner Persona Interviews Feb 18, 2021

Learner Persona Interviews

What motivates your learner? The answer is more complex and complicated than you may think, certainly more complex and more complicated than popular business books would lead you to believe. 

At Sententia Gamification, we use the Reiss Motivation Profile to help us...

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