The Gamification Report Blog
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points,...
Stats You Don’t Know BUT Your Learners Do
In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.
Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity...
When I met Lillian, she was just beginning to experiment with her first words, but she had been communicating via sign language for months. She not only expressed her needs and wants, but also how she felt about situations long before she could express such terms verbally.
Gestures are our...
by Jonathan Peters, PhD
Mrs. Van Etten’s second-grade class was stressful for me. Our desks were precisely placed in exact rows, where we sat for long stretches in silence. The slightest wiggle would draw her scathing stare. And the tension both internally and within the room would increase...
by Jonathan Peters, PhD
With the launch of our new BOX Experience, I’ve been thinking about what it means to be inside or outside the box.
With the BOX Experience each panel of the BOX —both inside and out—represents different aspects of our lives. For instance,...
by Jonathan Peters, PhD
There is a subset of games that I believe deserves an examination for certain learning programs. We’ve had a couple of people going through our Gamification Certifications recently who are tasked with creating cyber security courses. And I imagine other readers might...
by Jonathan Peters, PhD, Sententia
My weekly runs on the beach have been more interesting lately. Summer brings many people to our little island community. For some reason, more people than usual were digging in the sand last week. Some even came equipped with sizable shovels and buckets...