The Gamification Report Blog

What Haunted Houses Can Teach Us About Adult Learning Design behavioral science game design gamification motivation narrative Oct 31, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

“It’s not gross; it’s slime.” the goblin kept saying as he touched our faces with something while we were bottle-necked in a dark, tight hallway. We were a group of undergrads giggling through our fear...

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The Trouble with Pirates behavioral science e-learning game design gamification motivation narrative Jun 19, 2020

By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically...

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The Most Boring Game Possible adult learning behavioral science game design gamification motivation narrative Feb 05, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification 

Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement. 

At Rutgers University, Delgado wanted to discover where excitement...

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Power as a Key Motivator for Play adult learning behavioral science corporate training game design gamification motivation narrative Jun 26, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...

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Every Profession that Designs Experiences For Others Uses Personas... Except Learning and Development adult learning behavioral science corporate training gamification instructional design motivation narrative Jun 13, 2019

Pretty much every profession that designs experiences for other people uses personas… except the learning and development community. Game designers, app designers, web page designers all rely on personas to determine what will appeal to their target audiences and what things they should...

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Pushing Boundaries Through Play adult learning e-learning gamification motivation narrative Mar 25, 2019

Play, at least from an evolutionary psychological perspective, isn’t always smiles and unicorns. Watch any group of children playing, and you’ll see them push the boundaries. Boys will typically escalate “rough-and-tumble” play until someone expresses pain. And while girls...

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Play Makes You Smarter—Seriously adult learning behavioral science e-learning gamification motivation narrative Feb 18, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Science shows that the bigger your brain, the more you play and the more complex your play is—at least compared with other animals. From dogs to dolphins, the bigger the brain, the more likely you are to play.

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