The Gamification Report Blog
In a world where artificial intelligence and automation are reshaping the job market, staying ahead means not just upskilling but reskilling. A recent Harvard Business Review article, "Reskilling in the Age of AI," underscores this, highlighting the need for dynamic adaptation to technology's...
It’s probably no surprise to you, but investing in employees pays off.
Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention,...
Let’s face it … getting people actively involved and interested in training isn’t easy!
The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they...
The reality is…
- People enjoy playing games
- Popular games inspire extreme loyalty
- People are motivated by gaming reward and achievement systems
- Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them
Gamification does NOT equal technology......
Monica Cornetti, President, Sententia, Inc
Have you ever thought about how you make decisions? Do you end up in “trouble” because your choices left the people around you asking, “What were you thinking?”
The truth is, you probably weren’t thinking –...
Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...