The Gamification Report Blog
In the realm of corporate training and higher education, aligning learning initiatives with business objectives isn't just a strategic move—it's essential for creating effective and impactful educational programs. Yet, as I've seen in our Level 3 Gamification Master Craftsman coaching calls, even th...
Earlier this month while in Atlanta, I had the incredible honor of guiding a group of young professional women on a journey to discover strategies to unleash their executive leadership voices. Amidst the backdrop of innovation and personal growth, we delved into the crucial aspect of creating person...
In today’s rapidly evolving corporate landscape, the importance of continuous learning and development cannot be overstated. The progress of a company is deeply intertwined with the growth of its employees. This is not merely an opinion; it's a reality backed by extensive research.
Why Professional...
In a world where artificial intelligence and automation are reshaping the job market, staying ahead means not just upskilling but reskilling. A recent Harvard Business Review article, "Reskilling in the Age of AI," underscores this, highlighting the need for dynamic adaptation to technology's relent...
It’s probably no surprise to you, but investing in employees pays off.
Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention, satisfaction...
Let’s face it … getting people actively involved and interested in training isn’t easy!
The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they don’t want to sit through another bor...
The reality is…
- People enjoy playing games
- Popular games inspire extreme loyalty
- People are motivated by gaming reward and achievement systems
- Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them
Gamification does NOT equal technology... It is really a way of...