The Gamification Report Blog

Are You Asking the Right Questions to Get the Right Answer? business objectives corporate training Jan 26, 2022

Monica Cornetti, President, Sententia, Inc

Have you ever thought about how you make decisions? Do you end up in “trouble” because your choices left the people around you asking, “What were you thinking?” 

The truth is, you probably weren’t thinking –...

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Backward Day - Is it Time to Rip Up the Rule Book? behavioral science business objectives game design gamification motivation Jan 31, 2021

Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...

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Five Steps for Creating Successful Gamified Learning Programs adult learning business objectives corporate training game design gamification Oct 04, 2020

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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The State of Gamification of Learning adult learning business objectives game design gamification Mar 18, 2020

We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?

TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...

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The Dark Side of Oxytocin adult learning behavioral science business objectives corporate training gamification motivation Apr 22, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In several of my articles and webinars, I’ve noted the importance of story in learning programs. Specifically, I mentioned the work of Paul Zak who, with the help of the Department of Defense, has shown that when we...

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Level-up Learning: Five Levels of Gamification Design adult learning business objectives corporate training e-learning game design gamification Nov 29, 2018

by Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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4 Levels of Measurement for Your Next Gamification Project adult learning business objectives corporate training e-learning gamification Nov 25, 2018

Written by Monica Cornetti
CEO, Sententia Gamification

Let's talk Key Performance Indicators or KPIs. In its simplest form, a KPI is a type of performance measurement that helps you understand how your HR or L&D department is performing. If everything is important… nothing is important....

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