The Gamification Report Blog

The Trouble with Pirates behavioral science e-learning game design gamification motivation narrative Jun 19, 2020

By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically...

Continue Reading...
Creating Connections in an Isolated World adult learning behavioral science e-learning gamification instructional design motivation Apr 10, 2020

This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun. 

Although the virtual format allows students to participate from anywhere, one big...

Continue Reading...
What Can We Learn from the Marshmallow Tests for the Gamification of Learning? adult learning behavioral science corporate training e-learning gamification instructional design motivation May 14, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In our efforts to make learning engaging through gamification, we may trip over some unintended consequences. It turns out that there are some advantages to dry, boring lectures. 

It goes back to the famous...

Continue Reading...
A "Hold-Your-Pee" Game Mechanic? adult learning behavioral science e-learning game design gamification instructional design motivation Apr 30, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:...

Continue Reading...
Raspberries, Learning, and a Dose of Dopamine adult learning behavioral science e-learning gamification instructional design motivation Apr 15, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

We LOVE dopamine. The release of this neurochemical in our brains rewards us when we do things that are/should be good for us and/or the passage of our DNA to the next generation. We feel pleasure, for instance, when we see a...

Continue Reading...
Pushing Boundaries Through Play adult learning e-learning gamification motivation narrative Mar 25, 2019

Play, at least from an evolutionary psychological perspective, isn’t always smiles and unicorns. Watch any group of children playing, and you’ll see them push the boundaries. Boys will typically escalate “rough-and-tumble” play until someone expresses pain. And while girls...

Continue Reading...
Espionage, Subterfuge, and Double Agents adult learning e-learning game design gamification instructional design Mar 11, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

The Navy SEALS have a saying, “If you ain’t cheating, you ain’t trying. (And if you get caught, shame on you.)” 

This week, we added ten new game mechanics to Sententia’s Game Mechanics...

Continue Reading...
1 2 3