The Gamification Report Blog

What Is Gamification, Really? adult learning e-learning gamification Feb 10, 2026

And Why It Still Matters in Adult Learning

“Make it more engaging.”

If you work in learning and development, you’ve heard that phrase more times than you can count. It’s usually offered without more time, more budget, or clearer outcomes. Somewhere in that gap between expectation and reality, the ...

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When “Good Enough” Becomes the Standard, Something Breaks business objectives corporate training e-learning Feb 03, 2026

Most learning professionals don’t burn out because they don’t care. They burn out because they care a lot and keep getting asked to bend, in small ways that add up over time.

Most days, the issue isn’t effort. It’s speed. There’s no time to stop and think, no time to test, no time to ask whether so...

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Day 12 - Twelve Drummers Drumming Learning in Rhythm e-learning game-based learning storyline Dec 31, 2025

Learning in Rhythm

Twelve drummers drumming is not chaos. It’s coordination.

Each drummer plays a part. Each beat matters. Together, they create momentum, structure, and forward motion. Miss the rhythm, and the performance falls apart.

That’s the heart of today’s final gift.

Day 12 of our 12 Day...

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Harnessing the Power of Gamification and Game-Based Learning in Corporate Training corporate training e-learning game-based learning gamification Aug 14, 2024

Learning is a dual process involving an external environment, typically structured and directed by educators, and an internal environment, which is uniquely constructed and directed by each learner's brain.

In the world of corporate training, we frequently encounter persistent questions that reflec...

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If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial for...

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The Most Maligned Tool in our Industry adult learning corporate training e-learning gamification instructional design Nov 14, 2022

At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.

What?

Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list of 100 Top Tools for...

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ILT vs Hybrid vs eLearning (oh my) adult learning corporate training e-learning Oct 19, 2022

by Jonathan Peters, PhD

When discussing technology and learning, it’s important to understand that the human brain developed over millions of years, and even the most ancient parts of the brain were learning long before we developed our cerebral cortex. 

Putting aside survival and skill learning t...

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