The Gamification Report Blog
Jonathan Peters, PhD
Chief Motivation Officer
Perhaps the bigger question is why would 10 lords be leaping? Is it because of the lizard in the living room? Or a lusty look from a lover? Perhaps they’re competing to be on the leaderboard in a leaping league.
In learning and...
Jonathan Peters, PhD
Chief Motivation Officer
What makes your learners tick?
Gamified and game-based learning (GBL) design are effective tools to make training engaging and fun, because they use the dynamics of games, such as narrative, collaboration, chance, and...
By Monica Cornetti
Chief Engagement Officer, Sententia Inc.
You go through your life following the patterns you’ve grown comfortable with. You do things because that’s the way they’re done. Your routine seems so natural that it doesn’t even occur to you that you’re...
My previous post, The Problem with the F Word, explored the self-fulfilling fear cycle and self-limiting beliefs that trap you and keep you from moving there.
In the book Habits Die Hard, authors Anderson and Murphy reference a practice from Buddhist teacher, James Barasz, that...
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points,...
Stats You Don’t Know BUT Your Learners Do
In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.
Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity...
Jonathan Peters, PhD
Chief Motivation Officer
Gamification is an effective tool to make training engaging and fun, because it uses the dynamics of games, such as collaboration, chance, and progress, to tap into learners’ intrinsic desires to master and complete tasks.
When done well,...