The Gamification Report Blog

Blending Tradition and Technology: The Mardi Gras Mayhem Game at GamiCon game design gamicon gamification Oct 11, 2023

Mardi Gras, with its vibrant colors, spirited festivities, and mysterious masquerades, has always been a celebration that captivates the senses. This year, at GamiCon, we added another dimension to this already exhilarating tradition by introducing the 'Mardi Gras Mayhem Game,' an innovative...

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Games in Corporate Training: The Power of Play in 2023 corporate training game design game-based learning Sep 13, 2023

Engaging your audience is no longer just about a captivating lecture. Instead, the modern approach to learning and training is rooted in interactive experiences that stimulate both the mind and emotions. The world of corporate training has seen a significant evolution, especially when it comes to...

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Game Design Fundamentals - The Magic Circle game design game-based learning gamification Dec 29, 2022

By Jonathan Peters, PhD
Chief Motivation Officer

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious...

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What Do You Know About the Esports Phenomena? adult learning game design gamification motivation Sep 14, 2022

Stats You Don’t Know BUT Your Learners Do

In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.

Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity...

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Using Social Deduction Games in Learning game design gamification instructional design Aug 10, 2022

by Jonathan Peters, PhD

There is a subset of games that I believe deserves an examination for certain learning programs. We’ve had a couple of people going through our Gamification Certifications recently who are tasked with creating cyber security courses. And I imagine other readers might...

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Juke Box Hero adult learning behavioral science corporate training e-learning game design gamification Jan 04, 2022

When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...

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The Magic Circle adult learning corporate training game design gamification instructional design Dec 29, 2021

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious that we are in a world different from the real...

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