The Gamification Report Blog

What Do You Know About the Esports Phenomena? adult learning game design gamification motivation Sep 14, 2022

Stats You Don’t Know BUT Your Learners Do

In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.

Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity...

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Using Social Deduction Games in Learning game design gamification instructional design Aug 10, 2022

by Jonathan Peters, PhD

There is a subset of games that I believe deserves an examination for certain learning programs. We’ve had a couple of people going through our Gamification Certifications recently who are tasked with creating cyber security courses. And I imagine other readers might...

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Juke Box Hero adult learning behavioral science corporate training e-learning game design gamification Jan 04, 2022

When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...

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The Magic Circle adult learning corporate training game design gamification instructional design Dec 29, 2021

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious that we are in a world different from the real...

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Virtual Meals to Form a Magic Circle of Creativity, Challenge, and Collaboration behavioral science game design gamification motivation Jun 12, 2021

With live events, we enter a magic circle that is difficult to replicate with virtual events, (as you know as you’ve attended numerous online meetings, classes, and events this past 18 months).

We’ve done a ton of research and found that a combination of platforms allows us to...

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Do Demographic Differences Influence Your Gamification Designs? behavioral science game design gamification instructional design Mar 31, 2021

We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.


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Backward Day - Is it Time to Rip Up the Rule Book? behavioral science business objectives game design gamification motivation Feb 01, 2021

Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...

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