The Gamification Report Blog

The Best Gamification and Game-Based Learning Projects of 2026 adult learning corporate training gamification Apr 17, 2026

This Is What “Not Average” Looks Like

There’s a moment in every GamiCon where ideas stop being theoretical and start becoming real. They are tested, played, challenged, and experienced in ways that go far beyond slides or discussion. That moment is the Throwdown Showcase, and it consistently delive...

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The Bâť’X as a Game System for Learning Design adult learning corporate training gamification Mar 29, 2026

What if the most engaging learning experience you design this year doesn’t require new technology, a new platform, or even new content? What if it starts with something much simpler… a box?

At first glance, the Bâť’X is a tool for reflection, creativity, and strategic thinking. It helps participants ...

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When “Good Enough” Becomes the Standard, Something Breaks business objectives corporate training e-learning Feb 03, 2026

Most learning professionals don’t burn out because they don’t care. They burn out because they care a lot and keep getting asked to bend, in small ways that add up over time.

Most days, the issue isn’t effort. It’s speed. There’s no time to stop and think, no time to test, no time to ask whether so...

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12 Days. 12 Gifts. Learning That Lasts. corporate training game-based learning gamification Jan 05, 2026

At Sententia, we believe learning should feel human.

That belief shapes everything we do. How we design experiences. How we teach gamification. How we support professionals who are building learning in complex, real-world environments. It’s also why our guiding values are simple and steady: be grac...

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Day 10 - Ten Lords a-Leaping corporate training cyber security gamification Dec 29, 2025

Cyber Awareness Through Play

The image of ten lords a-leaping evokes motion, risk, and decisive action. Each leap is a choice. Each landing matters.

That’s exactly the space where today’s gift lives.

Day 10 of our 12 Days of Christmas Giveaways features Cybility Savvy Lords, a card-based cyber aw...

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G’Bye 2025 adult learning corporate training gamification Dec 29, 2025

I don’t usually write opinion pieces.

Most of the time, I stay focused on the work. Design. Data. What’s changing inside learning and development, and how we respond in ways that actually help people do their jobs better.

But 2025 has not been a neutral year. Pretending otherwise would miss the mo...

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Day 9 - Nine Ladies Dancing adult learning corporate training instructional design Dec 28, 2025

Learning Needs Choreography

What do you picture when you imagine nine ladies dancing?

Nine individuals moving independently, each doing their own thing?
Or a group moving together, in rhythm, with intention?

Now picture nine learners.

Each learner brings their own experience, perspective, and pa...

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