The Gamification Report Blog

Creating a Successful Gamified Learning Program Podcast adult learning corporate training gamification instructional design podcast Feb 13, 2021

In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself.  Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the...

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Five Steps for Creating Successful Gamified Learning Programs adult learning business objectives corporate training game design gamification Oct 05, 2020

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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5 Tips for Creating Learner Personas adult learning behavioral science corporate training gamification instructional design motivation Apr 03, 2020

 

What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.

 

 

How are...

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Purposeful Play adult learning behavioral science corporate training gamification motivation Jan 08, 2020

By Monica Cornetti
President, Sententia Gamification

Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a...

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Family, Fireworks, and Fun adult learning behavioral science corporate training motivation Jul 02, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Visualize this:  It’s the Fourth of July in the United States. You are at a park awaiting the setting sun and the fireworks. You are sitting on a blanket and have a picnic next to you waiting to be consumed. And...

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Power as a Key Motivator for Play adult learning behavioral science corporate training game design gamification motivation narrative Jun 26, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...

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Every Profession that Designs Experiences For Others Uses Personas... Except Learning and Development adult learning behavioral science corporate training gamification instructional design motivation narrative Jun 13, 2019

Pretty much every profession that designs experiences for other people uses personas… except the learning and development community. Game designers, app designers, web page designers all rely on personas to determine what will appeal to their target audiences and what things they should...

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