The Gamification Report Blog
Monica Cornetti, MS-EDE
President
When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you...
by Jonathan Peters, PhD
Chief Motivation Officer
When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...
At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.
What?
Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list...
Let’s face it … getting people actively involved and interested in training isn’t easy!
The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they...
by Jonathan Peters, PhD
When discussing technology and learning, it’s important to understand that the human brain developed over millions of years, and even the most ancient parts of the brain were learning long before we developed our cerebral cortex.
Putting aside survival and...
What is your most significant competitive advantage?
Henry Ford once said, “Thinking is the hardest work there is, which is the probable reason why so few engage in it.”
Today the only significant differentiator for you, your career, and your success in relationships, health,...
My previous post, The Problem with the F Word, explored the self-fulfilling fear cycle and self-limiting beliefs that trap you and keep you from moving there.
In the book Habits Die Hard, authors Anderson and Murphy reference a practice from Buddhist teacher, James Barasz, that...