The Gamification Report Blog
In the ever-evolving landscape of virtual corporate training, the need for effective time management and engagement strategies has become more critical than ever. Recently, a client approached me with a valid concern about maintaining CEU (Continuing Education Units) eligibility during half-day...
In a world where artificial intelligence and automation are reshaping the job market, staying ahead means not just upskilling but reskilling. A recent Harvard Business Review article, "Reskilling in the Age of AI," underscores this, highlighting the need for dynamic adaptation to technology's...
In the world of gamified and game-based learning, understanding human behavior is key. The groundbreaking book Games People Play by Eric Berne delves deep into the intricate web of human interactions and the psychological games we play in our everyday lives. Interestingly, the concepts...
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations...
Employee engagement remains a cornerstone of organizational success. With motivated employees, companies experience better productivity, lower turnover, and a positive work culture. However, traditional training methodologies fall short in achieving or even maintaining the desired levels of...
Engaging your audience is no longer just about a captivating lecture. Instead, the modern approach to learning and training is rooted in interactive experiences that stimulate both the mind and emotions. The world of corporate training has seen a significant evolution, especially when it comes to...
The world of education and training has evolved rapidly in the past decade. Traditional methods are continually being redefined, replaced, or augmented by new and innovative techniques. One such paradigm shift has been the increasing adoption of gamification and game-based learning experiences,...