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October 9, 2019

Javier Velasquez, Gamification Consultant
Cash Inc.
Winner of the GamiCon | Training Magazine 2019 Overall Outstanding Use of Gamification for Learning

A Colombian bank wanted to test drive gamification to transform their digital culture within the organization. In this award winning design, the player must defeat the evil Cash Inc. to successfully save their country.

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July 28, 2019

John Chen, Digital Team Building Expert
Geoteaming at GamiCon 2019

John has completed over 1,110 team building events with over 100,000 clients. This year at GamiCon 2019 to be held in New Orleans, LA on September 15-17, 2019, this fully gamified conference will culminate with a massive Geoteaming event that will combine both TechLearn19 and GamiCon participants for a team building adventure in the heart of NOLA.

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I'd like to watch the GamiCon18 Geoteaming Event Video

June 21, 2019

Sue Bohle, Executive Director
A Spotlight on the 2019 Serious Play Events

The Serious Play Conference is the leadership gathering for thought leaders in game-based learning, and covers all market sectors – corporate, healthcare, education, government, military, museums and other application areas.

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I'd like to Learn More About the Serious Play Events

May 12, 2019

Josh Yavelberg, PhD
Understanding the Student Perspective of Art History Survey Outcomes Through Game Development
Unique research that explores how games may be used in education, future game designs for art history survey courses, and how research can be explained through game-based formats.

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April 24, 2019

Naomi Pariseault and Jim Egan
Fantastic Places, Unhuman Humans
Winner of the GamiCon | Training Magazine 2018 Overall Outstanding Use of Gamification for Learning
This is the first online introductory humanities course to be gamified at an American University, Coursera, or Edx. Winner of the Training Magazine 2018 Award for the Overall Outstanding Use of Gamification for Learning.

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I'd like to read the case study

April 13, 2019

Jeffrey Riley and Elizabeth R. Lachowicz
The CFM Challenge
Debuted at CFMA's Annual Conference and Exhibition in 2018, this tabletop board game was created as an engaging and educational tool for their members.

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I'd like to read the case study

March 9, 2019

E. Altug Yilmaz
Masters of Claims
A leading insurance company with more than 700 workers at HQ and more than 1000 at agencies, wanted to increase the quality of the claims filing process. The Goal: Less complaints regarding the benefits and solving time for each case. The Answer:  A gamified program with collaborative quests and challenges.

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March 2, 2019

Monica Cornetti
Match-A-Mo Learner Persona Game
The Sententia team developed this 2-minute game for Expo attendees to playfully learn how to match mechanics to a learner persona, at Training Magazine 2019 Conference and Expo.

Watch the video

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Download and Play Match-a-Mo

February 23, 2019

Edgar Solano
WakeUpBrain Game
Launched by Confecámaras, the  Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation, to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices.

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I'd like to read the case study

February 16, 2019

Kyle Miller
EDMS Escape Room for Vitalant
With over 5000 front  end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to  find the information they need to do their  jobs.

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February 9, 2019

Kerstin Oberprieler and PentaQuest
Rev
Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development.

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I'd like to read the case study

February 2, 2019

Scott Provence
Mission:  Uncountable
A Washington public school teacher was looking for a way to drive down music student dropout rates and breathe new life into abstract musical concepts. The result was a bite-sized lesson on musical rhythm, paired with a quirky, choose-your-own-adventure narrative.

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January 26, 2019

Amy Jaffe, Laurel Rohlf, Valerie Ryan
Using SOP Strategies to Demonstrate Engagement
A California Core Practice Model Game
Academy for Professional Excellence
San Diego State University School of Social Work

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January 19, 2019

Jacob Guerra-Martinez and David Noffs
Discussion Hero
Northwestern University School of Professional Studies

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January 12, 2019

Mechel L. Glass, PMP, M.A.
Misadventures in Money Management
Winner of the GamiCon | Training Magazine 2018 Excellence in eLearning or Web-Based Gamification Design
Consumer Financial Protection Bureau

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I'd like to read the case study

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