E. Altug Yilmaz
Masters of Claims
A leading insurance company with more than 700 workers at HQ and more than 1000 at agencies, wanted to increase the quality of the claims filing process. The Goal: Less complaints regarding the benefits and solving time for each case. The Answer: A gamified program with collaborative quests and challenges.
Match-A-Mo Learner Persona Game
The Sententia team developed this 2-minute game for Expo attendees to playfully learn how to match mechanics to a learner persona, at Training Magazine 2019 Conference and Expo.
Launched by Confecámaras, the Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation, to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices.
EDMS Escape Room for Vitalant
With over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to find the information they need to do their jobs.
Kerstin Oberprieler and PentaQuest
Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development.
A Washington public school teacher was looking for a way to drive down music student dropout rates and breathe new life into abstract musical concepts. The result was a bite-sized lesson on musical rhythm, paired with a quirky, choose-your-own-adventure narrative.
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