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September 18, 2020

Bernardo Letayf
Gamicon 2020 - Map a Player Journey

Why is a well crafted player journey essential to gamified instruction?  Bernardo joins us to promote his workshop at Gamicon 2020 about player journey creation.  Learn how a well crafted player journey rewards mastery, as well as how critical it is to balance extrinsic rewards systems.  Should everyone get a trophy? 

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September 3, 2020

Jean Marrapodi
Gamicon Throwdown Judging - Analysis and Insights
A walkthrough of the Gamicon Throwdown competition judging and rubric creation.  We explore questions like "How should instructional designers be judged?", "Who should be doing the judging?", and "What makes agamified learning objectively good?".

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August 13, 2020

Victoria Ichizli-Bartels
Gamify My Life

Practice Self-Gamification or how to play the “Turn Your Life into Fun Games” game. Learn how and why to turn your life into a game. You'll no longer focus on upsets and complaints, AND save an enormous amount of time.

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July 19, 2020

Marilyn Zwissler
The Great Art Quest

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures. 

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April 27, 2020

Masha Sedova
Hacker's Mind - Gamified Security Training

Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk. 

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DOWNLOAD Hacker's Mind Case Study

March 20, 2020

Monica Cornetti
Six Keys to Successfully Gamify Your Next Webinar

With the tips and techniques you'll learn in this podcast, you'll be able to add some fun challenges and rewards to keep your audience engaged with simple gamification techniques you can start to use today!

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February 9, 2020

Amy Morrisey
Catch It!
Winner of the GamiCon 2019 Training Magazine Award for Outstanding Use of Surprise and Delight in Gamification Design

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting. Tiffany approached Artisan eLearning to create something memorable and challenging for their learners… and the idea for Catch It was formed.

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January 21, 2020

Scott Provence
Winner of the GamiCon 2019 Training Magazine Award for Excellence in No Tech Gamification

A feature spotlight from the GamiCon19 event - Scott’s Award-winning No Tech Gamification project and a special BONUS Breakout Session - Bare Bones Storytelling Slide Deck. Hint: We discuss both the OKRs game and the Storytelling session in this important and informative podcast.  

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November 7, 2019

Domenic Caloia
Adaptive Design for Personalized Learning

This project addresses the problem of training two different yet closely aligned groups in a global workforce. Adopting an adaptive design for training allowed the Company, with over 100,000 employees, to successfully address these issues.

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May 12, 2019

Josh Yavelberg, PhD
Understanding the Student Perspective of Art History Survey Outcomes Through Game Development
Unique research that explores how games may be used in education, future game designs for art history survey courses, and how research can be explained through game-based formats.

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April 24, 2019

Naomi Pariseault and Jim Egan
Fantastic Places, Unhuman Humans
Winner of the GamiCon | Training Magazine 2018 Overall Outstanding Use of Gamification for Learning
This is the first online introductory humanities course to be gamified at an American University, Coursera, or Edx. Winner of the Training Magazine 2018 Award for the Overall Outstanding Use of Gamification for Learning.

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April 13, 2019

Jeffrey Riley and Elizabeth R. Lachowicz
The CFM Challenge
Debuted at CFMA's Annual Conference and Exhibition in 2018, this tabletop board game was created as an engaging and educational tool for their members.

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October 9, 2019

Javier Velasquez, Gamification Consultant
Cash Inc.
Winner of the GamiCon | Training Magazine 2019 Overall Outstanding Use of Gamification for Learning

A Colombian bank wanted to test drive gamification to transform their digital culture within the organization. In this award winning design, the player must defeat the evil Cash Inc. to successfully save their country.

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July 28, 2019

John Chen, Digital Team Building Expert
Geoteaming at GamiCon 2019

John has completed over 1,110 team building events with over 100,000 clients. This year at GamiCon 2019 to be held in New Orleans, LA on September 15-17, 2019, this fully gamified conference will culminate with a massive Geoteaming event that will combine both TechLearn19 and GamiCon participants for a team building adventure in the heart of NOLA.

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June 21, 2019

Sue Bohle, Executive Director
A Spotlight on the 2019 Serious Play Events

The Serious Play Conference is the leadership gathering for thought leaders in game-based learning, and covers all market sectors – corporate, healthcare, education, government, military, museums and other application areas.

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March 9, 2019

E. Altug Yilmaz
Masters of Claims
A leading insurance company with more than 700 workers at HQ and more than 1000 at agencies, wanted to increase the quality of the claims filing process. The Goal: Less complaints regarding the benefits and solving time for each case. The Answer:  A gamified program with collaborative quests and challenges.

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March 2, 2019

Monica Cornetti
Match-A-Mo Learner Persona Game
The Sententia team developed this 2-minute game for Expo attendees to playfully learn how to match mechanics to a learner persona, at Training Magazine 2019 Conference and Expo.

Watch the video

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Download and Play Match-a-Mo

February 23, 2019

Edgar Solano
WakeUpBrain Game
Launched by Confecámaras, the  Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation, to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices.

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February 16, 2019

Kyle Miller
EDMS Escape Room for Vitalant
With over 5000 front  end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to  find the information they need to do their  jobs.

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February 9, 2019

Kerstin Oberprieler and PentaQuest
Rev
Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development.

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February 2, 2019

Scott Provence
Mission:  Uncountable
A Washington public school teacher was looking for a way to drive down music student dropout rates and breathe new life into abstract musical concepts. The result was a bite-sized lesson on musical rhythm, paired with a quirky, choose-your-own-adventure narrative.

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January 26, 2019

Amy Jaffe, Laurel Rohlf, Valerie Ryan
Using SOP Strategies to Demonstrate Engagement
A California Core Practice Model Game
Academy for Professional Excellence
San Diego State University School of Social Work

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January 19, 2019

Jacob Guerra-Martinez and David Noffs
Discussion Hero
Northwestern University School of Professional Studies

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January 12, 2019

Mechel L. Glass, PMP, M.A.
Misadventures in Money Management
Winner of the GamiCon | Training Magazine 2018 Excellence in eLearning or Web-Based Gamification Design
Consumer Financial Protection Bureau

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