The Gamification Report Blog

Juke Box Hero adult learning behavioral science corporate training e-learning game design gamification Jan 04, 2022

When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...

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Do You Need a Movement Break? adult learning corporate training instructional design Jan 02, 2022

Over a year ago, I moved about as far south as you can move in the State of Texas. Down here, my life would go more smoothly if I could at least understand spoken Spanish (9 damas bailando), but… 

People who teach language acquisition are perhaps rightfully faultfinding of...

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12 Days of Christmas Giveaways - Recap adult learning corporate training gamification instructional design Dec 31, 2021

Understanding the 12 Days of Christmas meaning adds something special to this favorite traditional carol. Its repeating verses make it fun to learn the list of traditional gifts which reflect items that were familiar to life in 18th century England and France.

The song has endured because it...

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Easter Eggs for Extra Exploration? adult learning corporate training e-learning gamification Dec 30, 2021

by Jonathan Peters, PhD
Chief Motivation Officer

Probably because of my sense of humor, or maybe because I have a high motivation for Curiosity, but the game mechanic of Easter eggs is one of my favorites. 

For readers unfamiliar with the use of the term (not the eggs you painted as a child),...

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The Magic Circle adult learning corporate training game design gamification instructional design Dec 29, 2021

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious that we are in a world different from the real...

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Gamification is Serious Fun. Serious Play. Serious Business. adult learning corporate training e-learning gamification Dec 28, 2021

Monica Cornetti, MS-EDE
President

A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:

  1. Take an active...
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The Gamification Player Journey adult learning corporate training e-learning gamification Dec 27, 2021

Monica Cornetti, MS-EDE
President

As a Gamification Designer for adult learning programs, along with SMEs and the Instructional Design Team, you will plan the elements and create the blueprint or player journey of the course. These elements include instructional objectives, assessment...

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