The Gamification Report Blog
What The Power of Bad Teaches Learning Designers
If you’ve ever wondered why people lean in a little closer when a story takes a dark turn, The Power of Bad (Tierney and Baumeister) has the answer. Our brains are wired to pay more attention to threats, loss, conflict, and anything that carries even...
As we gear up for our fifth annual GamiCon, a wave of excitement fills the air at the GamiCon Headquarters. It's not just about another event; it's a celebration of creating 'Play. Purpose. Potential.' in every learning experience. Through gamified and game-based learning designs, we aim to push bou...
Monica Cornetti, President, Sententia, Inc
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We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience.
So what does it actually take to create a story that is not only engaging but also...