The Gamification Report Blog
How often have you found yourself spiraling down a rabbit hole, trying to figure out "How do I...?" Imagine spending the next 92 minutes, maybe more, wading through endless online resources, only to end up more confused than when you started.
Now, picture a different approach. What if, instead of...
It’s probably no surprise to you, but investing in employees pays off.
Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention,...
GamiCon48V ran for 48 CONSECUTIVE hours! Each session stood out with creativity, bursting interaction, and skillful use of playful learning to solve most any design challenge. Participants learned from amazing world-class speakers as they shared and workshopped their creative...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we...
Two years ago, I moved about as far south as you can move in the State of Texas. Down here, my life would go more smoothly if I could at least understand spoken Spanish (9 damas bailando), but…
People who teach language acquisition are perhaps rightfully faultfinding of...
by Jonathan Peters, PhD
Chief Motivation Officer
As Sententia celebrates the 12 Days of Christmas, I anticipated eight maids a milking …
because I worked on a dairy farm for several months in high school.
I was sent to a boarding school that believed young people shouldn’t...
Monica Cornetti, MS-EDE
President
When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you...