The Gamification Report Blog

 
GamiCon48V Pairing Leaders and Legends for 48-Hours of Online Gamified Learning adult learning corporate training game-based learning gamification instructional design Mar 07, 2023

GamiCon48V ran for 48 CONSECUTIVE hours! Each session stood out with creativity, bursting interaction, and skillful use of playful learning to solve most any design challenge. Participants learned from amazing world-class speakers as they shared and workshopped their creative...

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5 Steps to Create Successful Gamified Learning Programs corporate training game-based learning gamification instructional design Feb 21, 2023

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we...

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Are You Designing Learning Experiences to Include Movement? adult learning corporate training instructional design Jan 02, 2023

Two years ago, I moved about as far south as you can move in the State of Texas. Down here, my life would go more smoothly if I could at least understand spoken Spanish (9 damas bailando), but… 

People who teach language acquisition are perhaps rightfully faultfinding of...

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What Can We Learn From Milking Cows? adult learning game-based learning gamification instructional design Jan 01, 2023

by Jonathan Peters, PhD
Chief Motivation Officer

As Sententia celebrates the 12 Days of Christmas, I anticipated eight maids a milking …

because I worked on a dairy farm for several months in high school. 

I was sent to a boarding school that believed young people shouldn’t...

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Create a Player Journey of Actions and Consequences corporate training game-based learning gamification instructional design Dec 27, 2022

Monica Cornetti, MS-EDE
President

When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you...

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The Superpower of Alliteration: A Partridge in a Pear Tree. adult learning corporate training instructional design Dec 24, 2022

by Jonathan Peters, PhD
Chief Motivation Officer

When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...

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If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial...

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