The Gamification Report Blog
by Jonathan Peters, PhD
Chief Motivation Officer
As Sententia celebrates the 12 Days of Christmas, I anticipated eight maids a milking …
because I worked on a dairy farm for several months in high school.
I was sent to a boarding school that believed young people shouldn’t...
Monica Cornetti, MS-EDE
President
When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you...
by Jonathan Peters, PhD
Chief Motivation Officer
When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...
Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial...
At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.
What?
Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list...
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points,...
When I met Lillian, she was just beginning to experiment with her first words, but she had been communicating via sign language for months. She not only expressed her needs and wants, but also how she felt about situations long before she could express such terms verbally.
Gestures are our...