The Gamification Report Blog

The Best Gamification and Game-Based Learning Projects of 2026 adult learning corporate training gamification Apr 17, 2026

This Is What “Not Average” Looks Like

There’s a moment in every GamiCon where ideas stop being theoretical and start becoming real. They are tested, played, challenged, and experienced in ways that go far beyond slides or discussion. That moment is the Throwdown Showcase, and it consistently delive...

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The Bâť’X as a Game System for Learning Design adult learning corporate training gamification Mar 29, 2026

What if the most engaging learning experience you design this year doesn’t require new technology, a new platform, or even new content? What if it starts with something much simpler… a box?

At first glance, the Bâť’X is a tool for reflection, creativity, and strategic thinking. It helps participants ...

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What Is Gamification, Really? adult learning e-learning gamification Feb 10, 2026

And Why It Still Matters in Adult Learning

“Make it more engaging.”

If you work in learning and development, you’ve heard that phrase more times than you can count. It’s usually offered without more time, more budget, or clearer outcomes. Somewhere in that gap between expectation and reality, the ...

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12 Days. 12 Gifts. Learning That Lasts. corporate training game-based learning gamification Jan 05, 2026

At Sententia, we believe learning should feel human.

That belief shapes everything we do. How we design experiences. How we teach gamification. How we support professionals who are building learning in complex, real-world environments. It’s also why our guiding values are simple and steady: be grac...

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Day 11 - Eleven Pipers Piping game design game-based learning gamification Dec 30, 2025

The Rhythm That Moves Learning Forward

Eleven pipers piping is not background noise. It’s direction, energy, and momentum. The pipers don’t just play. They lead. They signal when to move, when to pause, and how the experience unfolds.

That’s exactly the role music plays in well-designed gamificati...

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Day 10 - Ten Lords a-Leaping corporate training cyber security gamification Dec 29, 2025

Cyber Awareness Through Play

The image of ten lords a-leaping evokes motion, risk, and decisive action. Each leap is a choice. Each landing matters.

That’s exactly the space where today’s gift lives.

Day 10 of our 12 Days of Christmas Giveaways features Cybility Savvy Lords, a card-based cyber aw...

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G’Bye 2025 adult learning corporate training gamification Dec 29, 2025

I don’t usually write opinion pieces.

Most of the time, I stay focused on the work. Design. Data. What’s changing inside learning and development, and how we respond in ways that actually help people do their jobs better.

But 2025 has not been a neutral year. Pretending otherwise would miss the mo...

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