The Gamification Report Blog

3 Fundamental Questions that Earn L&D a Seat at the Table business objectives corporate training instructional design Aug 08, 2023

It’s probably no surprise to you, but investing in employees pays off.

Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention,...

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Corporate Training is Broken adult learning business objectives corporate training game-based learning gamification Nov 07, 2022

Let’s face it … getting people actively involved and interested in training isn’t easy!

The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they...

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Gamification 101: How the Game is Played adult learning business objectives corporate training e-learning gamification instructional design Apr 26, 2022

The reality is…

  • People enjoy playing games
  • Popular games inspire extreme loyalty
  • People are motivated by gaming reward and achievement systems
  • Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them

Gamification does NOT equal technology......

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Are You Asking the Right Questions to Get the Right Answer? business objectives corporate training Jan 26, 2022

Monica Cornetti, President, Sententia, Inc

Have you ever thought about how you make decisions? Do you end up in “trouble” because your choices left the people around you asking, “What were you thinking?” 

The truth is, you probably weren’t thinking –...

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Backward Day - Is it Time to Rip Up the Rule Book? behavioral science business objectives game design gamification motivation Jan 31, 2021

Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...

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Five Steps for Creating Successful Gamified Learning Programs adult learning business objectives corporate training game design gamification Oct 04, 2020

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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The State of Gamification of Learning adult learning business objectives game design gamification Mar 18, 2020

We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?

TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...

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