The Gamification Report Blog
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations...
Employee engagement remains a cornerstone of organizational success. With motivated employees, companies experience better productivity, lower turnover, and a positive work culture. However, traditional training methodologies fall short in achieving or even maintaining the desired levels of...
Engaging your audience is no longer just about a captivating lecture. Instead, the modern approach to learning and training is rooted in interactive experiences that stimulate both the mind and emotions. The world of corporate training has seen a significant evolution, especially when it comes to...
As we gear up for our fifth annual GamiCon, a wave of excitement fills the air at the GamiCon Headquarters. It's not just about another event; it's a celebration of creating 'Play. Purpose. Potential.' in every learning experience. Through gamified and game-based learning designs, we aim to push...
The world of gamified and game-based learning is about to witness a grand spectacle at GamiCon NOLA! The Gamified and Game-Based Learning Project Throwdown is rapidly approaching, and the finalists are raring to showcase their innovative designs. These projects are not just games; they are...
The world of education and training has evolved rapidly in the past decade. Traditional methods are continually being redefined, replaced, or augmented by new and innovative techniques. One such paradigm shift has been the increasing adoption of gamification and game-based learning experiences,...
Gamification has become an essential tool in the realms of corporate learning, talent management, and numerous other sectors. But as this concept evolves, so do the mistakes that come with its implementation. Below, we explore the four most common pitfalls in gamification design and how to avoid...