The Gamification Report Blog

The Magic Circle adult learning corporate training game design gamification instructional design Dec 29, 2021

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious that we are in a world different from the real...

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Gamification is Serious Fun. Serious Play. Serious Business. adult learning corporate training e-learning gamification Dec 28, 2021

Monica Cornetti, MS-EDE
President

A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:

  1. Take an active...
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The Gamification Player Journey adult learning corporate training e-learning gamification Dec 27, 2021

Monica Cornetti, MS-EDE
President

As a Gamification Designer for adult learning programs, along with SMEs and the Instructional Design Team, you will plan the elements and create the blueprint or player journey of the course. These elements include instructional objectives, assessment...

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What Makes Your Learners Tick?  (The Secret to Gamification Design) gamification instructional design motivation Dec 26, 2021

Jonathan Peters, PhD
Chief Motivation Officer

Gamification is an effective tool to make training engaging and fun, because it uses the dynamics of games, such as collaboration, chance, and progress, to tap into learners’ intrinsic desires to master and complete tasks.

When done well,...

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The Superpower of Alliteration: A Partridge in a Pear Tree. adult learning behavioral science corporate training gamification instructional design Dec 25, 2021

by Jonathan Peters, PhD
Chief Motivation Officer

When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...

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The Game Called 12 Days of Christmas (demystifying the myth) gamification instructional design Dec 22, 2021

When I was at summer camp we sang the song, “There’s a hole at the bottom of the sea.” Each verse expanded until the final round went: 

There's a fleck on the speck on the tail
On the frog on the bump on the branch
On the log in the hole in the bottom of the sea

...

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Pieces of Eight adult learning corporate training gamification instructional design Nov 18, 2021

The legendary (and infamous) Spanish Reale, or "Piece of Eight" is the coin of pirate lore, when kings ruled the land, and pirates ruled the sea!! Minted for over 300 years, Spanish Reales were the world's premiere trade coin... and were the coin of choice for kings and pirates alike.

At ...

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