The Gamification Report Blog
In a world where engagement and interactivity have become the cornerstones of effective education, gamified and game-based learning have emerged as powerful tools that are reshaping the modern educational landscape. As traditional methods evolve to meet the demands of a digital era, educators and...
With all the discussion and fears of generative Artificial Intelligence, especially what Long-Language Models might mean for education, it’s a good time to wonder why we praise originality and creativity in the first place.
Why? Well, as a species, we are particularly adept at...
It’s probably no surprise to you, but investing in employees pays off.
Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Devalekar). Learning opportunities result in higher levels of employee promotion, retention,...
by Renee Boisvert
Program Manager, Sententia Gamification
Sententia’s upcoming GamiCon will be in New Orleans from September 17 to 19, 2023. Monica Cornetti, the conference Gamemaster, has put together a top-notch team who are hard at work crafting an incredible learning experience. The...
A few years ago, I was exploring petroglyphs and ancient dwelling sites in Kakadu National Park in Northern Territories, Australia. In my usual fashion, I didn’t follow a prescribed path, and I didn’t take the time to read interpretive signs. I had a lot to see and not much time....
GamiCon48V ran for 48 CONSECUTIVE hours! Each session stood out with creativity, bursting interaction, and skillful use of playful learning to solve most any design challenge. Participants learned from amazing world-class speakers as they shared and workshopped their creative...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we...