The Gamification Report Blog
by Monica Cornetti
Chief Engagement Officer, Sententia Gamification
My adventure into the world of gamification for learning began in the summer of 2012 when I received a call from a client asking me to develop a Creative Thinking Workshop for her managers using gamification. She said to me, "I...
Jonathan Peters, PhD, CMO, Sententia
“As you all know, first prize is a Cadillac El Dorado… Second prize is a set of steak knives. Third prize is you're fired.” ― David Mamet, Glengarry Glen Ross
I was young when arcades appeared. My parents...
Like me, you were probably raised to believe that no one will like you if you talk about yourself all the time. But did you know that if you can get people to talk about themselves, this act of self-disclosure is accompanied by spurts of heightened activity in the brain? Harvard...
Training and eLearning awards and industry recognition are a well-established part of the Learning & Development community.
But while it's exciting to win big at an awards ceremony, you may be wondering whether they're worth the hard work and time that it takes to enter.
Awards and the...
By Monica Cornetti
Sententia Gamification, Chief Engagement Officer
One of the best ways to gain insights into your gamified learning program design is to implement some form of low-resolution prototyping. This method involves producing an early, inexpensive, and scaled down version of the end...
THERE’S NOTHING BETTER than attending a conference with co-workers and colleagues. But, for many, travel is either still on hold or they have made a personal decision to continue limited contact with those outside their immediate household. And yet, you miss the energy of the in-person...
Monica Cornetti, MS-EDE
President
A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:
- Take an active...