The Gamification Report Blog
The legendary (and infamous) Spanish Reale, or "Piece of Eight" is the coin of pirate lore, when kings ruled the land, and pirates ruled the sea!! Minted for over 300 years, Spanish Reales were the world's premiere trade coin... and were the coin of choice for kings and pirates alike.
At Sententia ...
The use of badges has a long history. The first record of people using badges was the ancient Egyptians who used them to denote military rank. But it wasn’t until the 17th Century that military badges really started catching on. By the 19th Century, badges accompanied most all uniforms, including sc...
So, I’m a little late to the party on this one…
Monica Cornetti’s grandsons play a lot, I mean A LOT, of Fortnight. Like most adults faced with young people and their consumption of new technologies, I think they should be playing outside instead of sitting on the couch.Â
And I am wrong.Â
It turn...
I’m originally from Las Vegas, and when you’re from Las Vegas, the first question people ask when meeting you is, “Do you gamble a lot?”
My response has always been, “No, because I haven’t won.” And by that, I mean I’ve never won big.Â
(Interesting aside, the only time I wasn’t asked about gamblin...
With live events, we enter a magic circle that is difficult to replicate with virtual events, (as you know as you’ve attended numerous online meetings, classes, and events this past 18 months).
We’ve done a ton of research and found that a combination of platforms allows us to create better experie...
This week, as part of the pre-engagement for our Gamification Master Craftsman Certification (Level 3), we created our pirate avatars (our Certifications have a pirate theme). For mine, I chose to have blue skin, but otherwise, the avatar is close to my look. I could have, but didn’t, give him hair....
We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.
“Demogr
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