The Gamification Report Blog

Do Demographic Differences Influence Your Gamification Designs? behavioral science game design gamification instructional design Mar 31, 2021

We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.


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3 Hurdles that Flaw Learner Persona Interviews Feb 17, 2021

Learner Persona Interviews

What motivates your learner? The answer is more complex and complicated than you may think, certainly more complex and more complicated than popular business books would lead you to believe. 

At Sententia Gamification, we use the Reiss Motivation Profile to help us...

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Creating a Successful Gamified Learning Program Podcast adult learning corporate training gamification instructional design podcast Feb 13, 2021

In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself.  Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the...

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Backward Day - Is it Time to Rip Up the Rule Book? behavioral science business objectives game design gamification motivation Jan 31, 2021

Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a...

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It's National Puzzle Day behavioral science game design gamification motivation Jan 29, 2021

Puzzles are often overlooked by the gamification community. Let's use this day to think about adding puzzles into our programs. 

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What Haunted Houses Can Teach Us About Adult Learning Design behavioral science game design gamification motivation narrative Oct 31, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

“It’s not gross; it’s slime.” the goblin kept saying as he touched our faces with something while we were bottle-necked in a dark, tight hallway. We were a group of undergrads giggling through our fear...

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Five Steps for Creating Successful Gamified Learning Programs adult learning business objectives corporate training game design gamification Oct 04, 2020

Jonathan Peters, PhD
CMO, Sententia Gamification

There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could...

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