The Gamification Report Blog
THERE’S NOTHING BETTER than attending a conference with co-workers and colleagues. But, for many, travel is either still on hold or they have made a personal decision to continue limited contact with those outside their immediate household. And yet, you miss the energy of the in-person...
Monica Cornetti, MS-EDE
President
A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:
- Take an active...
The reality is…
- People enjoy playing games
- Popular games inspire extreme loyalty
- People are motivated by gaming reward and achievement systems
- Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them
Gamification does NOT equal technology......
A learning journal is a collection of notes, thoughts, drawings, sketches, observations, and kept in a collected space (such as a notebook) to enhance your learning, make connections, and build upon prior knowledge. I LOVE beautiful learning journals!
The premise behind keeping a journal is...
Jonathan Peters, PhD - Chief Motivation Officer, Sententia
As I write these words, directly behind me are two shelves of books dedicated to copywriting and persuasion. I would guess that most of them pay homage to a book written almost 2400 years ago (which is sitting in another section over my...
The Sententia Gamification Certifications are based on a trademarked and proven framework for gamifying adult learning programs.
And because story plays such an integral part in successful and engaging design, we start our adventure with the story of Nick. And it goes like this...
Meet Nick,...
Monica Cornetti, President, Sententia, Inc
Have you ever thought about how you make decisions? Do you end up in “trouble” because your choices left the people around you asking, “What were you thinking?”
The truth is, you probably weren’t thinking –...