Crusader of the anihilation of dry, dull, and ineffective training
Monica is the Founder and President of Sententia Gamification and the GameMaster of GamiCon, the International Conference for the Gamification of Learning. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design as a strategy for corporate and adult learning.
The Future of Gamified and Game-Based Learning
Gamified and game-based learnings is core to engagement strategy for brands across industries from healthcare to automobiles to electronics. It is much more than a point system or cute game features.
The concept is simple… create a course just like you would a game, with an intriguing storyline, stunning graphics coupled with drop-dead aesthetics, then add gameplay elements like obstacles, levels, unlocks, boosters, and rewards.
As your learners overcome obstacles, achieve level ups, and unlock boosters, they’ll be learning and testing their skills. Throw in some in-game currency and your learners will be hooked on learning and earning as the feel-good hormones of dopamine, serotonin, endorphins, and oxytocin are released.
Leverage the same techniques perfected by the gaming industry to captivate audiences by setting clear goals through game-like thinking, engaging stories, effective triggers, and continual feedback, recognition, and reward structures.