Monica is the Founder and President of Sententia Gamification and the GameMaster of GamiCon, the International Conference for the Gamification of Learning. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design as a strategy for corporate and adult learning.
The Future of Gamification
Gamification, defined as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems,” is becoming core to engagement strategy for brands across industries from healthcare to automobiles to electronics. It is much more than a point system or cute game features. Based on what we know of the highly interactive, responsive, and personalized nature of Internet of Things (IoT) products and services, gamification promises to be one of the most-effective concepts to apply to both learning experiences and employee retention.