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 The Problem: Usually, designers of learning experiences are given a class, a course, or content, and they place game mechanics on it, then present it to their learners, hoping that they will find it interesting and engaging...
...And too often, they don't.
All that time and effort results in little interest and little engagement. In fact, often, learners turn up their noses or even outright shun your efforts.
The problem is there hasn’t been a deliberate process for determining which game mechanics appeal to your learners…
…until now!
Deliberate Fun not only lays out an approach for determining the Motivation Profile for a majority of your learners, but it then also shows you which game mechanics will appeal to your learners. Better yet, it gives you all the background and supporting information for this process.Â
Written in a smart, sarcastic, self-effacing, and, at times, humorous style, this book balances between explanation of scientific profiles, gamification philosophy, and practical application, realizing that readers are differently motivated when it comes to Curiosity (one of the 16 Core Desires).
While informative, perhaps even entertaining, the ultimate purpose of this book is to equip Learning and Development professionals with a scientifically valid, practical, applicable process for adding game mechanics to their learning programs.Â