David Chandross, PhD

David Chandross, M.Sc., M.Ed., Ph.D. is a faculty member in the Masters of Digital Media program at Ryerson University where he teaches serious game design and supervises graduate students in this field. He has served as a professor of physiology, academic dean, and researcher in the field of higher education for over 40 years. One of his current clients in serious game design is the recipients of the 2020 Nobel Prize, the United Nations World Food Programme. He is also engaged with the World Health Organization and the Insurance Institute of Canada. Past clients include The Faculty of Medicine at the University of Toronto, Elections Canada, and the Canadian Armed Forces. His research interests include gameworld design, learning in seniors, and technology in health care.

Hyperreality, Mixed Reality and Open World Games: Designing Serious Games for the U.N. and the W.H.O.

In this session, we will explore the design of game worlds for professional education. The building of alternate ‘realities’ for training is closely connected to the design of mixed reality training games including VR, AR, and desktop immersive narrative simulations. Game worlds have the following features which we will discuss in design:

a. extensive narrative and back story

b. world physics and rules

c. short, medium, and long term learning goals coupled tightly to narrative exposition

d. feedback systems which indicate achievements in the world and opportunities to explore content.

In the first half of the session, we will discuss how to create game worlds using agile team builds and asset production. In the second half of the session, we will discuss how to use VR and AR in game worlds effectively, including cost control in production. We will unite these two parts of the talk by connecting them through complexity theory in learning.

The hope is that if you attend this session that you will begin to design your own game worlds and implement them in training. If we can summarize this new field of hyperreality and ‘autopoetic’ (self-generative) learning, it is that you might wish to think like a film producer rather than an instructional designer! Would you buy the game you create if it was not about training, but just played for entertainment? Come and explore the fantasy worlds of serious gaming, from ancient mythology to the far reaches of the globe in adventures that stir the spirit and teach big picture concepts.

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