Your Make It Real Resource Kit

Download the tools, templates, cards, and prompts from GamiCon ATX 2026 to keep building, testing, and strengthening your learning experience.

Start Here

Begin with the Blueprint that guided your GamiCon ATX experience. Choose the version that works best for you.

Make it Real Blueprint: Print Version

Download a print-ready copy of the Blueprint to continue developing, testing, and strengthening your learning experience by hand.

DOWNLOAD PRINT VERSION

Make it Real Blueprint: Fillable PDF

Type directly into the Blueprint, save your progress, and continue refining your learning experience digitally.

DOWNLOAD FILLABLE PDF

Keep Building

Return to the Learning Journal to revisit key ideas, capture new thinking, and continue developing your learning experience.

Make It Real Learning Journal: Print Version

DownloadĀ a print-ready copy of the Learning Journal for handwritten notes, reflection, and continued design work.

DOWNLOAD PRINT VERSION

Make it Real Learning Journal: Fillable PDF

TypeĀ directly into the Learning Journal, save your responses, and return to your work whenever you are ready.

DOWNLOAD FILLABLE PDF

Put It Into Play

Use these tools to challenge your assumptions, introduce new possibilities, and move your learning experience from an idea toward something you can test.

Quest Cards: Complete Set

Use the complete collection of Quest Cards to add constraints, boosts, twists, and stakeholder perspectives to your design.

DOWNLOAD QUEST CARDS

Pirate Tales Treasure Map

Use the Treasure Map to navigate the five Make It Real Quests and track your progress from defining the need through improving the experience.

DOWNLOAD TREASURE MAP

Prompt Library

Use the prompts shared by each GamiCon ATX speaker to examine your decisions, challenge your thinking, and continue developing your learning experience.

Chuck Sigmund | Quest 1: Define It

Blueprint Validation Prompt

Use this prompt after completing Quest 1 to check whether your five Blueprint entries form one clear, evidence-based story before you move into solution design.

How to use this prompt: Click Copy Prompt, paste it into your AI assistant, and replace the five bracketed fields at the bottom with your own Blueprint entries before sending.

Preview the complete prompt
You are an expert learning experience design (LXD) consultant conducting a quality review of a completed "Quest 1: Define It" Blueprint. This Blueprint was built using a problem-before-solution methodology: the participant defined a business challenge, a target learner, a desired behavior, success criteria, and proof of success, in that order, without naming a solution.

Your job is to validate what has already been decided. Do not propose a training solution, a course outline, a game mechanic, or any other intervention. If the input names a solution anywhere, flag it as an error rather than building on it.

Evaluate the five components below against the criteria listed for each. For every component, give one of three verdicts: Solid, Needs Revision, or Not Yet Defined. Support each verdict with a one- or two-sentence reason tied directly to the criteria, not a general impression.

1. Business Challenge

Criteria:
- States a current workplace condition, not a requested solution
- Names who or what is affected (people, process, customer, or organization)
- Names the organizational consequence and why it matters
- Cites evidence, and distinguishes what is known from what is believed or still unverified
- Could be understood by a senior leader without hearing a proposed solution

2. Target Learner

Criteria:
- Goes beyond basic demographics (age, title, department, tenure)
- Names the specific workplace context in which this person performs
- Identifies the pressures, barriers, or competing priorities working against success today
- Identifies what support currently exists, if any
- Makes clear who must do something differently for the challenge to improve

3. Desired Behavior

Criteria:
- Uses an observable action verb (for example: apply, complete, select, verify, escalate, document, diagnose, respond, coach), not a vague verb like understand, know, or appreciate
- Describes an action a person or system could actually observe or record
- Specifies the work conditions under which the behavior should occur
- Would plausibly contribute to closing the business challenge if performed consistently
- Names both the current behavior and the desired behavior, not just the desired state

4. Success Looks Like

Criteria:
- Describes behavior, not attendance or completion
- Describes workplace performance, not course completion
- Is stated at more than one level: learner behavior, workplace performance, and organizational result
- Is explicitly linked back to the business challenge in Component 1
- Uses "contributing to," not language that claims learning alone caused the organizational result

5. Proof of Success

Criteria:
- Includes at least one measure of behavior change (observation, work sample, system record, manager verification, or similar)
- Includes at least one measure of workplace or business improvement (fewer errors, faster cycle time, improved compliance, better customer outcomes, or similar)
- Names a likely data source for each measure, or explicitly flags "source to confirm" rather than inventing one
- Flags any missing baseline as "baseline needed" rather than assuming one
- Would plausibly convince a skeptical leader that meaningful change occurred, beyond completion or satisfaction data alone

Cross-Component Check: One Story

After scoring each component individually, check whether they connect into a single coherent story:
- Does the Target Learner match who is actually described as affected in the Business Challenge?
- Does the Desired Behavior directly address the gap named in the Business Challenge?
- Does Success Looks Like follow logically from the Desired Behavior actually being performed?
- Does Proof of Success actually measure the behavior and result named in Success Looks Like, rather than something adjacent to it?
- Is there any point where a solution has been assumed before the problem was fully defined?

Output Format

Structure your response as:

1. Component-by-component review: one verdict and reasoning per component, in the order above
2. One Story check: a short paragraph on whether the five components connect logically, naming any breaks in the chain
3. Overall verdict: either "Ready to proceed to solution design" or "Needs targeted revision before proceeding," with a short, prioritized list of only the specific items that need to change (skip anything already Solid)
4. Do not rewrite my content for me. Point to what is missing or unclear and let me revise it myself.

My Blueprint Inputs

Business Challenge:
[Paste your Business Challenge statement here]

Target Learner:
[Paste your Target Learner description here]

Desired Behavior:
[Paste your current-behavior and desired-behavior statements here]

Success Looks Like:
[Paste your Success Looks Like statement here]

Proof of Success:
[Paste your Proof of Success / evidence plan here]

Take It Further

Use these additional resources to shape your story, test the strength of your Blueprint, and examine a completed example before evaluating your own work.

Jonathan’s Eight Story Plots

Explore eight proven story structures and the learner motivations, emotions, and transformations each can support.

DOWNLOAD THE STORY PLOTS

99 Mechanics and a Badge Ain't OneĀ 

Explore 99 game mechanics that move beyond points and badges, helping you design meaningful choices, challenges, feedback, progress, and consequences.

DOWNLOAD THE 99 MECHANICS

Motivators +Ā Mechanics ToolĀ 

Start with what motivates your learners, then explore game mechanics that may support those motivations. Use the tool to generate possibilities, not prescriptions.

Explore the Tool

The Navigator’s Kit

Draw a passenger, explore a different player perspective, and use that viewpoint to challenge and strengthen your learning experience.

OPEN THE NAVIGATOR’S KIT

Blueprint Pressure Test (BPT)

UseĀ this interactive tool to test whether your Blueprint decisions connect, hold up, and tell one coherent story.

OPEN BLUEPRINT PRESSURE TEST

Concept Case for BPT: SideĀ 1

Download the completed Blueprint CapeWell Waste Quest example covering Quests 1 through 4.

DOWNLOAD CONCEPT CASE SIDE 1

Concept Case for BPT: SideĀ 2

Download the completed example showing improvements, playtest findings, refinements, and next moves.

DOWNLOAD CONCEPT CASE SIDE 2

Speaker Slide Decks

Revisit the presentations, examples, and ideas shared by the GamiCon ATX speakers. Each deck contains the materials that speaker chose to make available.

Monica Cornetti
Make It Real: Opening Keynote

Revisit the opening challenge to move beyond average, test imperfect ideas, and begin designing before choosing tools.

DOWNLOAD PRESENTATION

Chuck Sigmund
AI-Driven Adaptive Training

Explore how AI can adapt learning experiences to individual needs, decisions, and performance in real time.

DOWNLOAD PRESENTATION

Jonathan Peters, PhD
Build the Story Before You Build the Experience

Use learner motivation, meaningful context, and AI-supported storytelling to create the narrative foundation that guides every design decision that follows.

DOWNLOAD PRESENTATION

Rebecca Arnett
AI for Idea Generation + Vibe Coding Across Tools

Use AI to generate assets, prototype interactions, and turn your instructional ideas into the first working pieces of a learning experience.

DOWNLOAD PRESENTATION

Robert Feeney
Build It: From Concept to Playable Prototype

Turn your design into a playable prototype with meaningful mechanics, learner choices, feedback, and consequences that support the learning objectives.

DOWNLOAD PRESENTATION

Rory O'Connor
Rory’s Story Cubes

Explore Rory’s collection of creative storytelling games designed to spark imagination, build connections, and turn simple prompts into memorable stories.

EXPLORE RORY’S GAMES

Carriann Lane
Make It Human: AI Simulation Design, Dialogue & Interaction

Use AI to strengthen simulations, dialogue, accessibility, and learner interactions while refining your prototype through playtesting and structured feedback.

DOWNLOAD PRESENTATION

Connecting Activities with the GROW Model

Discover how the GROW coaching model can connect separate activities into a cohesive, meaningful, and replayable learning system.

DOWNLOAD PRESENTATION

Make It Real: Application + Real-World Transfer

Pressure-test your Blueprint, uncover potential gaps, and use AI-supported feedback to prepare your learning experience for real-world implementation.

DOWNLOAD PRESENTATION

Make It Real: Application + Real-World Transfer

Pressure-test your Blueprint, uncover potential gaps, and use AI-supported feedback to prepare your learning experience for real-world implementation.

DOWNLOAD PRESENTATION

Bringing the Marketplace to Life

See how Jimbo transformed the Marketplace into an active testing ground where participants shared, challenged, and strengthened their learning prototypes.

DOWNLOAD PRESENTATION

Invest in You Marketplace Checks

Print Jimbo’s Marketplace checks so you can invest your time and expertise in projects you want to help move forward.

DOWNLOAD MARKETPLACE CHECKS