Rasha Morsi, PhD

Dr. Rasha Morsi is a Professor, Graduate Program Coordinator, and founding Director of the Creative Gaming and Simulation (CGS) lab in the Department of Computer Science at Norfolk State University (NSU). She is an exceptional scholar with extensive research experience in the areas of Modeling, Simulation, Visualization, and Training Technologies (MSV&TT) design and development, Gamification, Humanoid Robotics, and Data and Visual Analytics. Dr. Morsi's research has been supported by several agencies securing her ~$15M in funding from the National Science Foundation, Department of Defense, Department of Energy, among other public and private agencies. She has 40 publications and made over 140 presentations as keynote, invited speaker, and/or panelist at conferences, professional meetings, and/or workshops. Dr. Morsi’s innovation and unique and exemplary experience as a teacher, scholar, and software developer as well as her design and development of serious games earned her the Governor of VA’s prestigious SCHEV Outstanding Faculty Award. This is just one of Dr. Morsi's slew of honors and awards. She has been recognized as YWCA’s Women of Distinction for Science and Technology for her service to her profession and the community. She was also named one of the Diverse: Issues in Higher Education’s Emerging Scholars. In her university, she was the first recipient of the NSU ‘University Award of Excellence,’ an award given to a faculty member who has performed in a superior manner in teaching, scholarly activity, and service. This is one of the highest honors the University can bestow on one of its faculty. Other awards and honors include the College of Science, Engineering, and Technology’s Teacher of the Year, Outstanding Grantsmanship, and Engineering’s Top Faculty

BookWidgets: Where Learning and Engagement Become One!

This Hands-On learning lab session will review the BookWidgets tool. BookWidgets is a tool that provides an easy, zero programming way to gamify your training or course. It allows you to create multiple styles of interactive widgets and mini games as well as automated assessment in minutes. In the session, we will go over the tool's interface, how to create some of these widgets, how to publish them, and how to insert them into your course shell. We will work in groups to practice what we have learned so make sure to come ready with content to use! By the end of the Session, the learner will be able to:
• Use BookWidgets with some proficiency to be able to generate widgets
• Compare and contrast the different widgets to select the appropriate
one for the task at hand.
• Apply knowledge learned from the session to create a gamified widget


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