Check Out What Other Designers Have Done 

At Sententia, we have a saying, "Knowing is good; doing is better."

Understanding gamification is a start, but crafting a stellar program can be daunting. Gleaning insights from others' creations can be the spark you need, offering adaptable designs suited to your specific learners. The Garage Gang is committed to updating this collection with fresh case studies regularly. So, keep revisiting for continual inspiration.

Time to Lead

A leadership course for a Fortune 5 company. Learners rush to stop Dr. Lassitude's efforts to release the apathy virus. 

Fantastic Places, Unhuman Humans

Brown University's literature course. 
Download

Catch It

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting.
Download

Misadventures in Money Management

Designed to improve the financial readiness of young servicemembers.
Download