Bernardo Letayf is an international gamification expert with almost 10 years in the industry. Formerly a teacher, created BLUERABBIT to gamify education and remove the stress and attention from grades. Today, the award winning platform has successfully gamified over 12,000 players in all continents and is currently being used to gamify corporate training programs, universities and schools.
Everything is Gamifiable
Measuring success or failure is possible in absolutely everything. Even how we handle emotions or our knowledge on a subject. Just define a goal and compare how you stand against it.
On the other hand, the most natural form of learning is play. Our brains are wired to develop our skills through play so we can fail safely, learn and use them to the best of our abilities when the time comes.
By combining these two ideas, measuring and playing, we can easily create an engaging environment for learning. The trick is what metrics are useful and what game elements work best with them. Once we understand that, we will easily gamify everything.