
Season 6
Episodes
Rev - by PentaQuest
Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development. Like many...
View Episode
Scott Provence - Mission: Uncountable
According to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide...
View Episode
Using SOP Strategies to Demonstrate Engagement
At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They...
View Episode
Guerra-Martinez and Noffs - Discussion Hero
Discussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving...
View Episode
Mechel Glass - Misadventures in Money Management
The Consumer Finance Protection Bureau created the Misadventures in Money Management (MiMM) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time”...
View Episode
Rob Alvarez - Leverage Gamification Without Starting from Scratch
I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which...
View Episode
Miary Andriamiarisoa - Gamification and the Zone of Proximal Development
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize...
View Episode
Egan and Pariseault - Gamification from Scratch
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were...
View Episode
Keith Lillico - Watch your Step -- The Uncanny Valley and Learning
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts...
View Episode
Philipp Busch - The Hackathon "Gamification for Social Good" in Ethiopia
The direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve...
View Episode
Jean Marrapodi - Show Me The Problem!
Too often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we...
View Episode
John Chen - The Chase
I’ve invited John to be a guest on the program today, because we’ve chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of...
View Episode